This topic is about your ideas on physics improvement.
I would like to see the following improved:
-rag dolls, the only way to make them less floppy and more rigid is to simulate very basic skeleton, I think Quake 4 had very good rag doll physics, they always behaved very naturally. Also in one instance in HL2 there was this one room in the canals where combine soldier ran into a tentacle crab and was pulled up, the problem was he immediately became a lifeless floppy rag doll instead of trying to wrestle free.
Now, if you saw SW: Force Unleashed there is a special engine that takes care of such behaviors in a non-scripted manner.
-classes of destructible materials which are consistent, not specifically scripted. I would for once like to see that you can blow a wooden door with a grenade or rocket launcher. And for all kinds of situations where when one with the same settings can be physically altered/resolved and one with the same settings can not because it is not scripted. This is very bizarre indeed, ever since Deus Ex you were able to make all kinds of alternative paths, you can sometimes make them in HL2 but they are solely restricted to ventilation ducts.
Why not go back to superior concept of Deus Ex and make just a bit extra effort by creating sandbox like environments similar to Crysis?
Also remember Resident Evil 4? You could blow doors with even shotguns, jump through windows, get on roofs etc. Wasn't that nice...
-I guess the rest would follow point 2, why can't you shatter glass on all windows, why make different classes of windows to be physically altered(I'm not talking about that net security glass but normal windows on buildings). This significantly dissolves the legendary immersion.
Less scripting and arbitrary object classes and more physics, this is the future(it was even the past in some games).
I would like to see the following improved:
-rag dolls, the only way to make them less floppy and more rigid is to simulate very basic skeleton, I think Quake 4 had very good rag doll physics, they always behaved very naturally. Also in one instance in HL2 there was this one room in the canals where combine soldier ran into a tentacle crab and was pulled up, the problem was he immediately became a lifeless floppy rag doll instead of trying to wrestle free.
Now, if you saw SW: Force Unleashed there is a special engine that takes care of such behaviors in a non-scripted manner.
-classes of destructible materials which are consistent, not specifically scripted. I would for once like to see that you can blow a wooden door with a grenade or rocket launcher. And for all kinds of situations where when one with the same settings can be physically altered/resolved and one with the same settings can not because it is not scripted. This is very bizarre indeed, ever since Deus Ex you were able to make all kinds of alternative paths, you can sometimes make them in HL2 but they are solely restricted to ventilation ducts.
Why not go back to superior concept of Deus Ex and make just a bit extra effort by creating sandbox like environments similar to Crysis?
Also remember Resident Evil 4? You could blow doors with even shotguns, jump through windows, get on roofs etc. Wasn't that nice...
-I guess the rest would follow point 2, why can't you shatter glass on all windows, why make different classes of windows to be physically altered(I'm not talking about that net security glass but normal windows on buildings). This significantly dissolves the legendary immersion.
Less scripting and arbitrary object classes and more physics, this is the future(it was even the past in some games).