Athlon7
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- Joined
- Aug 21, 2003
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I thought it would be good to clarify a bit about what exactly normal maps can do, their effects, and what a *precision normal map (with DX9/R3X card) versus a normal map you could achieve with an older/NV3X card. While normal maps have existed for awhile, I think that DX 9 is the first to offer precision? I think that personally this is a better illustration than the HL2 screenies of DX 8 vs. DX 9.
First up we have normal maps vs. no normal maps, not differences in hood scoop appearing 3D, and the nice, again 3dish metal texture on the floor. Note too, the differences in how the light refracts.
http://www.geocities.com/athlonseven/AtiSushi01.jpg
Illustration 2, notice the lack of banding and much greater precision in rendering the fine details in the 16x16x16 vs. the 8x8x8. I think we will see this same sort of effect in HL2's water, and well, normal maps.
http://www.geocities.com/athlonseven/AtiSushi02.jpg
To sum up, a good DX 9.0 card, like the 9500-9800 will notice a huge boost in the fine details department. If you've got a good monitor, these screenies show the clear difference between old and new. Just something to tide you over till the 30th ; )
First up we have normal maps vs. no normal maps, not differences in hood scoop appearing 3D, and the nice, again 3dish metal texture on the floor. Note too, the differences in how the light refracts.
http://www.geocities.com/athlonseven/AtiSushi01.jpg
Illustration 2, notice the lack of banding and much greater precision in rendering the fine details in the 16x16x16 vs. the 8x8x8. I think we will see this same sort of effect in HL2's water, and well, normal maps.
http://www.geocities.com/athlonseven/AtiSushi02.jpg
To sum up, a good DX 9.0 card, like the 9500-9800 will notice a huge boost in the fine details department. If you've got a good monitor, these screenies show the clear difference between old and new. Just something to tide you over till the 30th ; )