Insurgency Mod Out Saturday or Sunday?!

Well it's definitely today. Like I said I wouldn't be surpised if it gets released at like midnight EST or something silly.

If it gets pushed back even further though...:hmph:
 
Apparently they said on TS the release is still for today. :|

Reading their forums really pisses me off, never seen so many idiots being disrespectful. Horrible.
 
Yeah agreed. There was one thread saying 'WTF WHERS MY GAME?!'

YOUR game? Jesus...
 
this mod has been in the works for as long as I can remember....im expecting it to be great
 
instoday.jpg


:D
 
:|

They're about to do one last test or something... (says a tester in a TS server that was answering questions).
 
Are you f*cking kidding me? They day they say they release it, and they're still testing the mod out? :|
Meh, better to have an almost bug-free first release than none at all I guess.

This mod's been hyped to no end so that when it releases and doesn't live up to the hype, I expect bombings to take place. D:
 
The devs seem to want to make a PERFECT, bug free release even though we all know that isn't going to happen...

Then they go and say "expect patches every other week or so". I doubt it.
 
It's being uploaded to Fileplanet now apparently. Huzzah!

Edit - Okay that was lies. Someone pretending to be a dev. *sigh*
 
Can someone post the IRC information? Their feeble site seems to have buckled under.

Can't wait to play :E
 
This is a fine day for HL2.net
 
God damn it, it's getting too late and I go on Holiday tomorrow. :(
 
Can someone post the IRC information? Their feeble site seems to have buckled under.

Can't wait to play :E

#insurgency @ irc.gamesurge.net

or #insrelease rather for chat. Wouldn't bother though, so much spam it's unbelievable.
 
Man...they're still testing...

Talk about a disorganized team. Testing on the alleged release day? Let's just hope their talent is better than their organization.
 
I know this mod is free, I don't owe them anything etc. but I'm still annoyed by what's going on here.

Imagine I told you that I'm going to give you a present. Expect it anytime in a certain month. After a week or so I'm telling you it's more like the end of that month. When the end of the month is coming and you're all excited, I'm telling you it's hopefully still the end of the month, but in the worst scenario, you'll get it on the first day of the next month. When it's almost certain I'm not going to give you the present this month, I'm specifying a time for you, at which I'll give you the present on the first day of the next month. When that time comes and you're all excited that you're finally getting the present, I'm telling you that I actually still need to check if the present works, cause I had a brilliant idea of adding something to it the day before. Oh, and I just noticed I don't have any wrapping paper, let me go get some, that might take a few hours more.

BTW, you're getting most of this info from my neighbour, not me, I'm busy preparing the present, rite?
 
Exactly.

It's a ****ing mod, we're not expecting perfection ffs.
That's what patches are for! :|
 
This happens with any quality software... just chill, we should all be use to this, does a little company named valve bring back any flashbacks?
 
I know this mod is free, I don't owe them anything etc. but I'm still annoyed by what's going on here.

Imagine I told you that I'm going to give you a present. Expect it anytime in a certain month. After a week or so I'm telling you it's more like the end of that month. When the end of the month is coming and you're all excited, I'm telling you it's hopefully still the end of the month, but in the worst scenario, you'll get it on the first day of the next month. When it's almost certain I'm not going to give you the present this month, I'm specifying a time for you, at which I'll give you the present on the first day of the next month. When that time comes and you're all excited that you're finally getting the present, I'm telling you that I actually still need to check if the present works, cause I had a brilliant idea of adding something to it the day before. Oh, and I just noticed I don't have any wrapping paper, let me go get some, that might take a few hours more.

BTW, you're getting most of this info from my neighbour, not me, I'm busy preparing the present, rite?

Precisely.

Even if it's free, when a mod/game is this hyped, the developers owe it to the people to keep to their word. It's such an awful cocktease to keep delaying like this. Exact dates/times shouldn't be released unless it is done.

But I do agree that it sounds like some people are being ungrateful.
 
Exactly.

It's a ****ing mod, we're not expecting perfection ffs.
That's what patches are for! :|

GTFO EA games.

I want to see a mod that keeps to their word, "it's done when it's done." They test and work and toil making it, and when it's done, they just open up the downloads page without telling anyone.

That'd be great, nobody gets pissed off because of delays, there's no flood of morons on the servers, waiting for the exact second of the exact day it's SUPPOSED to come out. It just comes out, and people go about their daily lives, albeit now playing the game.
 
God just release it, we know that mods have bugs. This is stupid
 
GTFO EA games.

I want to see a mod that keeps to their word, "it's done when it's done." They test and work and toil making it, and when it's done, they just open up the downloads page without telling anyone.

That'd be great, nobody gets pissed off because of delays, there's no flood of morons on the servers, waiting for the exact second of the exact day it's SUPPOSED to come out. It just comes out, and people go about their daily lives, albeit now playing the game.

To be fair though, if they didn't commit to a rough date, I could imagine that team could quite happily keep adding to the mod for the rest of eternity without a release.
 
Must be a pretty unorganised mod team to start finishing up ON THE DAY OF RELEASE...
 
Must be a pretty unorganised mod team to start finishing up ON THE DAY OF RELEASE...

Yeah :(

I was hoping that this might end up being the high quality team based multiplayer game that brought HL2.net back together.
 
As long as there's no bunnyhopping in the mod or stupid exploits, I'll impatiently wait for them to release it.

By the way, if you want them to get their acts together/complain about something to them, do what Counter Strike players do; Call them "fag".
 
haha, I'm getting mighty impatient, keep refreshing the forums and reading all the flame posts - man oh man.
 
This is why ZM pwns other mods with releasing, it was random somewhat. :)
 
shouldnt of said june...or july first for that matter...:(
 
Their forums have temporarily devolved into some kind of pseudo-chan state, so I'm going to go watch TV until its released, checking every hour...

It'll be out when its out, I had hoped to play it today but it'll be the same (better?) tomorrow or the next day.
 
Apparently it's delayed for some dumbshit reason like grenades not holstering or something. Seems like something totally insignificant that could be fixed with a patch. Unless they mean once you select a grenade you can't switch weapons again, then they might have a problem. But if it's not, FFS, it's mod, not a $25 million budget game. ZM's first release was a total mess, but now it's the best and most popular non-retail Source mod out there.
 
Apparently it's delayed for some dumbshit reason like grenades not holstering or something. Seems like something totally insignificant that could be fixed with a patch. Unless they mean once you select a grenade you can't switch weapons again, then they might have a problem. But if it's not, FFS, it's mod, not a $25 million budget game. ZM's first release was a total mess, but now it's the best and most popular non-retail Source mod out there.

Holy shit, you've got to be kidding me...

If this is the case, then this is intensely stupid. Why did they promise us it'd be here now, if they knew it wouldn't? Something as drastic as that couldn't have gone under the radar till now, what with all the testing going on.

And you're right, hell, they would have preferably released the mod the second they had a barely playable alpha.

Way too many mod teams like to pretend like they're getting paid to do this...
 
The thing is, most mod makers see their projects not as interesting experiments in gaming but shop windows for their talent. While not necessarily a bad thing, it does lead to an obsession with "perfection". It's a joke really, as almost every retail game I've bought has needed some kind of patching to fix various problems.

As for why they didn't pick up on this grenade problem, for every bug squashed ten more are created.
 
Way too many mod teams like to pretend like they're getting paid to do this...

Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh. Even then, the most successful mods I can think of that eventually turned retail took the "release often" approach. CS, DOD, RO, TF... The Narbacular Drop team was picked up over a university project without amazing modelling, animation, music, whatever.
 
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh.

Exactly.

All the first release for a mod should need to have is the core gameplay concept and some features contributing to that.

The INS team is treating this like their first and last release.

EDIT: This had better be pretty f*cking polished if they're delaying it for something as simple as a small grenade glitch.
 
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh. Even then, the most successful mods I can think of that eventually turned retail took the "release often" approach. CS, DOD, RO, TF... The Narbacular Drop team was picked up over a university project without amazing modelling, animation, music, whatever.

well said Absinthe, I hate the philosophy that some mod teams take where they treat their project as a full fledged game from day 1.

Though I suppose Jeremy handled Red Orchestra in a similar fashion and it's done pretty well.
 
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