Gorgon
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People argue about the most retarded things.
It's a game......
its a great game with great idea. true skills required to execute it.
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People argue about the most retarded things.
It's a game......
its a great game with great idea. true skills required to execute it.
Can someone post the IRC information? Their feeble site seems to have buckled under.
Can't wait to play :E
You're funny.So, tomorrow then?
I know this mod is free, I don't owe them anything etc. but I'm still annoyed by what's going on here.
Imagine I told you that I'm going to give you a present. Expect it anytime in a certain month. After a week or so I'm telling you it's more like the end of that month. When the end of the month is coming and you're all excited, I'm telling you it's hopefully still the end of the month, but in the worst scenario, you'll get it on the first day of the next month. When it's almost certain I'm not going to give you the present this month, I'm specifying a time for you, at which I'll give you the present on the first day of the next month. When that time comes and you're all excited that you're finally getting the present, I'm telling you that I actually still need to check if the present works, cause I had a brilliant idea of adding something to it the day before. Oh, and I just noticed I don't have any wrapping paper, let me go get some, that might take a few hours more.
BTW, you're getting most of this info from my neighbour, not me, I'm busy preparing the present, rite?
Exactly.
It's a ****ing mod, we're not expecting perfection ffs.
That's what patches are for! :|
GTFO EA games.
I want to see a mod that keeps to their word, "it's done when it's done." They test and work and toil making it, and when it's done, they just open up the downloads page without telling anyone.
That'd be great, nobody gets pissed off because of delays, there's no flood of morons on the servers, waiting for the exact second of the exact day it's SUPPOSED to come out. It just comes out, and people go about their daily lives, albeit now playing the game.
Must be a pretty unorganised mod team to start finishing up ON THE DAY OF RELEASE...
Apparently it's delayed for some dumbshit reason like grenades not holstering or something. Seems like something totally insignificant that could be fixed with a patch. Unless they mean once you select a grenade you can't switch weapons again, then they might have a problem. But if it's not, FFS, it's mod, not a $25 million budget game. ZM's first release was a total mess, but now it's the best and most popular non-retail Source mod out there.
Way too many mod teams like to pretend like they're getting paid to do this...
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.
I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.
I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh.
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.
I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.
I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh. Even then, the most successful mods I can think of that eventually turned retail took the "release often" approach. CS, DOD, RO, TF... The Narbacular Drop team was picked up over a university project without amazing modelling, animation, music, whatever.