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Spy
- Joined
- Aug 22, 2003
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I'm not a programmer - just started learning C++ at university. I did a few modifications in QuakeC back in the days of Quake's popularity (modifying monsters' code, weapons, adding entities, etc.).
I remember there were websites with tutorials on how to add a specific feature (like quakesrc.org) - one could simply copy and paste with or without analizing the code.
So I wonder... is there a website like this, with Source Engine code examples/tutorials?
I'm looking for help with:
* iron sights -- I got used to this after paying Call of Duty and Battlefield series, and after I saw the SIN: Ep trailer, I just must have this in Source!
* alternate fire modes?
* view bobing -- I don't like the character sliding on the ground instead of walking. Source Engine is very Quake'ish, so maybe it's easy to implement gentle view bobing like in Quake 1?
I am currently working on a single player map (maybe an episode) and would love to use the above in it.
Ofcourse, the code(s) author(s) will be included in the credits.
Thanks in advance
I remember there were websites with tutorials on how to add a specific feature (like quakesrc.org) - one could simply copy and paste with or without analizing the code.
So I wonder... is there a website like this, with Source Engine code examples/tutorials?
I'm looking for help with:
* iron sights -- I got used to this after paying Call of Duty and Battlefield series, and after I saw the SIN: Ep trailer, I just must have this in Source!
* alternate fire modes?
* view bobing -- I don't like the character sliding on the ground instead of walking. Source Engine is very Quake'ish, so maybe it's easy to implement gentle view bobing like in Quake 1?
I am currently working on a single player map (maybe an episode) and would love to use the above in it.
Ofcourse, the code(s) author(s) will be included in the credits.
Thanks in advance