K
kansel
Guest
Hi there. I have a couple of problems with HL2 and I hoped there'd be some technically wise HL2 fans here to help me...
First, there's this strange lack of ejecting shells in Gordon's Beretta 9mm handgun. The gun doesn't eject anything! But the enemies' Berettas _do_ eject shells! Why on earth doesn't _my_ handgun eject shells? The SMG however does eject brass normally. Very, VERY strange.
The second problem is the lack of environmental muzzleflash. When a gun fires in the dark, only the gun itself and the guy shooting are illuminated by the flash, but the surrounding environment is not! A serious lack of realism.
The third abnormality has to do with ragdoll bodies. They don't collide with physical objects (like trash cans, barrels, boxes and other _movable_ stuff). They simply merge through all movable objects like ghosts! They don't merge through other bodies, only objects! A realism glitch from the stone age, for heaven's sake! Could the ragdolls be forced to collide with the objects somehow, with some config command?
The tech specs of my PC are:
- Abit NF7-S2G motherboard
- AMD Athlon XP 3000+ (Barton 400MHz FSB, running slightly overclocked, about 2310MHz - 210X11.0)
- 1024MB DDR RAM (PC3200)
- Ati Radeon 9800 Pro 128MB
Has anyone had lacks of features like thesein HL2? If _anyone_ knows _anything_ related to these matters, _please_ answer this message! Don't leave this thread unanswered! Thank you.
First, there's this strange lack of ejecting shells in Gordon's Beretta 9mm handgun. The gun doesn't eject anything! But the enemies' Berettas _do_ eject shells! Why on earth doesn't _my_ handgun eject shells? The SMG however does eject brass normally. Very, VERY strange.
The second problem is the lack of environmental muzzleflash. When a gun fires in the dark, only the gun itself and the guy shooting are illuminated by the flash, but the surrounding environment is not! A serious lack of realism.
The third abnormality has to do with ragdoll bodies. They don't collide with physical objects (like trash cans, barrels, boxes and other _movable_ stuff). They simply merge through all movable objects like ghosts! They don't merge through other bodies, only objects! A realism glitch from the stone age, for heaven's sake! Could the ragdolls be forced to collide with the objects somehow, with some config command?
The tech specs of my PC are:
- Abit NF7-S2G motherboard
- AMD Athlon XP 3000+ (Barton 400MHz FSB, running slightly overclocked, about 2310MHz - 210X11.0)
- 1024MB DDR RAM (PC3200)
- Ati Radeon 9800 Pro 128MB
Has anyone had lacks of features like thesein HL2? If _anyone_ knows _anything_ related to these matters, _please_ answer this message! Don't leave this thread unanswered! Thank you.