C
Cybernoid
Guest
Hmm, 640x480 with incredibly poor performance. John Carmack really knows what he's doing.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Cybernoid said:Hmm, 640x480 with incredibly poor performance. John Carmack really knows what he's doing.
Dux said:It appears that you do, too.
Cybernoid said:Then please explain how I can magically make Doom 3 run like it should. 640x480, no AA, no AF, all details set to low - pisspoor performance.
Cybernoid said:I suspect that Carmack couldn't code his way through Qbasic. I have never, ever seen such awful performance on hardware of any kind.
lans said:Cybernoid - it's maybe your computer. Regardless of what the game is, Doom 3 is one helluva well optimized piece of software - and when Carmack said it will run even on a mx440, it most certainly does.
Cybernoid said:The lightning is bullshit. If you point your flashlight at a railing, the shadow just mysteriously hangs in the air. Thanks John, that really helps me immerse myself...
stinger.aim92 said:Cybernoid it's your system. On your hardware it should perform well on high details I think. I have got a Celeron 1.8Ghz (tomorrow it will be Athlon 3000+ XP ), 256RAM and a GeForce 4 MX 440 and on low settings and detailed shadows off I get from (about) 7 to 45 fps in-game (I don't mean the menus ). Sometimes the fps drops (usually when monsters jump out and the room is detailed) but I can play it, comfortably enough .
Oh yeah I did some tweaking in DoomConfig.cfg and unpacked the .pak files. Google for some tweaking methods. Here is one link: http://www.viperlair.com/articles/howto/software/tweakd3/
KagePrototype said:It's being cast onto the wall. it's just the direction of the light from the flashlight that confuses people.
Cybernoid said:I suspect that Carmack couldn't code his way through Qbasic. I have never, ever seen such awful performance on hardware of any kind.
KagePrototype said:It's being cast onto the wall. it's just the direction of the light from the flashlight that confuses people.
ACLeroK212 said:I think he's talking about the dynamic shadows, which aren't cast onto the wall. It's a trick they use to make it look like it's cast on the wall, but the shadow really is just displaced a little from the object and moves around depending on your view of the object when you have the light shining on it.
I still think it looks good though. You have to have a pretty keen eye to notice what's really going on, and it's still not that bad.
Neutrino said:Oh please. I have a far ar lower system than yours and with a little tweaking I can run at 1024x768 with most things set on high and still maintain above 30fps. Obviously in your case there is something going wrong that is not normal.
But no, lets not try to solve the problem. Lets just blame the game company and call the game crap since you can't play it.
Cybernoid said:Let's also use the smiley because it makes us feel intelligent.
Are you serious? Have you ever played Far Cry on Full specs with a Radeon 9600 Pro? Runs at like 20 FPS.Cybernoid said:I have never, ever seen such awful performance on hardware of any kind.
The_Monkey said:OK, so how much would you rate it? Sorry for not being happy with 70 reeplies.
The_Monkey said:OK, so how much would you rate it? Sorry for not being happy with 70 reeplies.
Half of all the first person shooter games ever released are based on Carmack's code. If anyone can code an engine, it's Carmack. I run Doom3 in 1280x1024 on an 9800 pro. Excellent framerate, no crashes, no artifacts.Cybernoid said:I suspect that Carmack couldn't code his way through Qbasic. I have never, ever seen such awful performance on hardware of any kind.
The dynamic shadows are also cast on the walls. It's just that the shadows have a monotonous black color, which doesn't change over distance. This makes them look a bit 2D, but they really are placed on the 3D walls.ACLeroK212 said:I think he's talking about the dynamic shadows, which aren't cast onto the wall. It's a trick they use to make it look like it's cast on the wall, but the shadow really is just displaced a little from the object and moves around depending on your view of the object when you have the light shining on it.
I still think it looks good though. You have to have a pretty keen eye to notice what's really going on, and it's still not that bad.
I suspect that Carmack couldn't code his way through Qbasic. I have never, ever seen such awful performance on hardware of any kind.