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Thadius Dean said:what got me worried was in the apartments when one of the combine was blocking the apartment where they attack that guy, i threw a thing at him and he did nothing.
also at the very beginning, i stepped too close to a combine, and he chased me with his thing. after about 8 seconds he just walked back to where he was standing. that is what gave me the idea it had somewhat bad AI...
Animal said:What do you expect him to do? Chase you around the whole train station, they have a job to do.
Also, that guy in the apartments was guarding the entrance, he's not gonna come after you and let you in now is he? Think!
rrm said:well but other people say the combine are slow and easy to take down, I guess I'll just form my own opinion when I finally play (sniff), but as long as they are better than the hl1 marines I'll be satisfied
NeonSpyder said:wait a second here.... we seem to be getting conflicting opinions all across the board.
some people say that that A.I. is phenominal and unmatched, others say it's dull and predictable, i'm starting to think that both sides are right, perhaps the people who are experiencing poorer AI scenes are also people with lower-end CPUs? perhaps... perhaps... what do you guys think? how possible is it that a person running HL2 on a 1.4ghz fights dumb enemies while someone on a 3.0 ghz gets to fight extremely cunning foes?
hmmm, something to ponder.
Letters said:All I see are people talking about Combine A.I.... yes, they're fine... no reason to complain... but what about everything else? I think they're great... I won't mention anything in particular for spoilers, but some things are just awesome... it's amazing how they move/get around/attack.
Warbie, I'm getting the feeling you haven't played it very much if you don't find it impressive...
ThrasherX9 said:Warbie... don't be so biased, we can see right through you
thats quite impressive. i cant wait to play on thursday. my brother whos playing now has described other instances like this and i can tell by his descriptions and those like this that the a.i. is quite superior to any other game ive ever played.qckbeam said:I was in Ravenholm on the balcony of a building. I’d fought my way up from the street level, taking a staircase to the second floor and finally a ladder to an attic space. As soon as I stepped outside I heard one of those turbo-charged zombies coming for me. So I run back inside getting my ass off the balcony as quickly as possible, shut the door, and block it with a load of junk. I hear the zombie come tearing by, make some banging noises, and then finally take off again. I thought to myself “alright then, he’s probably waiting out there for me somewhere”. Just then I hear a crash downstairs followed by that frantic sound they make when they are running. I look down to see the zombie had jumped from the balcony to the street after seeing I’d blocked the door, come in through the front, made it up the stairs, and was now getting ready to jump up the ladder into the attic with me. Needless to say I promptly blew its head off. That totally caught me off guard. Not only have I never seen such agile enemies (these things can follow you anywhere), I’ve never played against such smart ones.
Thadius Dean said:what got me worried was in the apartments when one of the combine was blocking the apartment where they attack that guy, i threw a thing at him and he did nothing.
also at the very beginning, i stepped too close to a combine, and he chased me with his thing. after about 8 seconds he just walked back to where he was standing. that is what gave me the idea it had somewhat bad AI...