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What on EARTH are you talking about, steam isn't something thats forced upon every person otherwise they get put in prison. If you want to play the games you need it indeed, but if you don't like steam...don't play the games. Automatic updates, all the games intergrated into one system for easy use. Please steam hating is a dying breed, its time you channeled that hate towards something more constructive, its such a wasted emotion. Valve at no point is trying to 'control' you. Steam just works with the games, i promise to you they are not fascist dictators trying to manipulate you.-### HlPwNs ###- said:i say no to steam. i think it is ironic in the game u fight for freedom against autocratic 1984 governmet but to play game u have to sucumb to control...
meow!
see my cat also thinks steam is not good
Hectic Glenn said:i promise to you they are not fascist dictators trying to manipulate you.
Dalamari said:I think WoW beats out HL2 tbh
Mr-Fusion said:What games did you enjoy more than half-life 2?
It's silly to make a thread like this and offer no opinion on what should have got game of the year.
Completely agree.Absinthe said:Personally, I don't care about the game's difficulty. I had fun all the way through.
I don't understand. Nothing that happens in HL2 gave me the sense of "mission." The original plan was to meet up with Eli via teleport after you're spotted. Lamar ****s up the teleport, so you have to escape to BME and meet up with Eli. BME is raided, so you're forced to take a detour through Ravenholm to meet up with Alyx at Nova Prospekt, where her father was taken prisoner. There are plenty of plot twists and events that, had the actors in the game had their way, would not have happened (if that makes sense). Pretty much everything that happened was spontaneous up until the end where the objectives were pretty clear.PainLord said:It is worthy. But HL1 was better. HL2 was a mission. HL1 was a fight for survival. You were a scientist, who got stuck in a shitty situation and had to fight his way out of it. The game was a struggle for survival. There was something really cool about running through a facility that was in chaos, the place falling apart with dead bodies littering the way.
In HL2 you were a soldier. You were placed there as a mission, not a spontaneous event. It's a damn good shooter in it's own right, but as a sequal im not so convinced.
It is definatley the best game of last year, no contest. But it could have been more IMO.
Absinthe said:Umm... what? Just because the AI isn't uber-amazing and lifelike doesn't mean it has huge problems.
The soda can quirk isn't even a valid argument against it. Take any game and you can always come up with bizarre situations that will remind you of one thing: it's a ****ing game.
And if it's way too easy, turn it up to the top difficulty or something. Personally, I don't care about the game's difficulty. I had fun all the way through.
Duhard said:it's not silly to say that hl2 has huge ai problems...did I mention that the game was way too easy?
Laivasse said:Occasionally I'd end up with a soldier facing away from me in the middle of a firefight - to me this makes sense. They lose sight of you and don't always magically know where you are.
PvtRyan said:What does difficulty have to do with AI? That's right, NOTHING.
pomegranate said:What, are they supposed to be deaf? Is it unimaginable that if one soldier can see you approaching his buddy from behind, he might tell him?
Laivasse said:And he would - if one soldier spots you, the rest soon know about it. What I was talking about was having one soldier left, but not facing you. And in that scenario if you walk too close to him without crouching (for stealth), he will hear you, so they're not deaf.
ROFLGabe + Computer + Buckets of Chicken wings = Best Game ever 11/10
My friend on 56k never really had an issue with steam.mabufo said:Steam is bad. What if you were on dialup and wanted to play Half life 2? You know how much of a pain in the ass that is?
Your secondary aspects.pomegranate said:I don't care how much effort went into it, if you ask me they seemed to concentrate on secondary aspects...
pomegranate said:Far Cry doesn't allow you to succeed by the machine-gun-blasting method. It forces you to consider different approaches and find what is best for each situation.
funkin gr8 post dude,particurly the 1st paragraph,hl2 is the most polished looking,playing(the odd bug) fps i have next to probably fc which is my 2nd fav fpsclarky003 said:omg, basically... if you cant see how much effort went into this game compared to other fps released around the same time and credit it for that, let alone the inginuity of the gameplay and real variety throughout.. then im sorry to say your obviously a doof.
Its more of a condesending tone on the AI, no it wasnt fantastic, but thats because the whole game was so awsomely put together that we expected it to be better than it was surely.. thats not derogatory, thats a compliment. and If you play it on hard the AI is brilliant, they do twice as much hiding and dodging and it can be tough to take them out in interesting ways,, unless people who complain are those who shotgun whore it through the whole game then theres no real excuse.. its far more fun to vairy weapon usage, just for the heck of it, even if its not appropriate.
Its really one of the true games where it lets the player choose to a wider degree on how much fun certain parts can be, if your a boring ass player who storms in with the machine gun all the time and cleans the room out using that, then of course your gonna go.. 'oh the AI wasnt up to scratch there, boring' , if you take your time and roll grenades, lob objects at them, set up traps. the game becomes immediately far more fun, The only limit to the fun that can be had is the players imagination and situation. So really certain crit's can be quite hypocritcial. who really wants brilliant realism with AI in a computer game like HL2 anyway..?, you know it wud just become shit for the majority, unless your a wannabe marine.
Jintor said:Have you ever thought about moving around? Generally you don't make too much sound, and if you did - no problem.
Jintor said:But the AI isn't SUPPOSED to magically know where you are, so it shouldn't.
pomegranate said:Er, what? If you're a soldier and you're alert, you'd generally be able to hear some guy in a full body armour suit and carrying about a dozen weapons, approaching, don't you think?
Hmmm....played WoW for 3 months straight and i dont know....its a great game and all but WoW also has ALOT of bugs and most of the memorable scenes in WoW are those created with the help of other players.Dalamari said:I think WoW beats out HL2 tbh
xlucidx said:The game definitely was overhyped.
God, I remember valve talking about how lifelike the ai was going to be...
Where everything was completely unscripted...
And look what we get, the whole game is basically scripted!
They LIED to us.
I don't completely agree with you on the first point. Difficulty is usally achieved by "cheating". Giving NPCs an inhuman ability to shoot you and an ability to take a huge number of bullets. I found Far Cry very difficult, but also very boring, because of this. Its a cop out of game design, its purly done to fill in gaps left behind from weak AI. I do agree, that Half-Life 2 was too easy for a large number of people and the game could have done with another level of difficulty. But its clear to me that Valve wanted to avoid ramming up the NPCs shooting ability and resistance to bullets, instead they attempted to give the NPCs a little more cunning than other FPS games.pomegranate said:Er. No, you're wrong. If your enemies are dumb, the game is easier right? But if the AI is advanced enough to make your enemies behave like real-life special forces, the game is gonna be harder, right? Come on, it's not rocket science.
Regarding the difficulty question in general: If there weren't problems with the difficulty, no-one would be complaining. No-one is making up the complaint.
Er. No, you're wrong. If your enemies are dumb, the game is easier right? But if the AI is advanced enough to make your enemies behave like real-life special forces, the game is gonna be harder, right? Come on, it's not rocket science.