Is the FPS genre dead?

Dalamari

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I'm talking the multiplayer shooter obviously, games like HL2:ep1/2, Portal, and Bioshock were brilliant. But when I look at Quake Wars, it just shows on bland the whole FPS genre has become, same goes for CoD4 and Halo 3.

:borg:
 
Then maybe you've just outgrown the genre. although i agree with your verdict on quake wars and halo 3, if you cant be bothered to play tf2, why are you even playing fps?
 
I think Quake wars is anything but bland ..in fact it's one of the few mp fps that I'll actually spend time playing ..just bought tf2 and while it's tons of fun it's just not as deep as QW
 
FPS = Favorito

It's like saying Action movies are dead.
 
Can't be bothered

Then don't bitch about the FPS genre dying if you're not going to take suggestions of great games. Continue playing shitastic games; you're on the right track.
 
Then don't bitch about the FPS genre dying if you're not going to take suggestions of great games. Continue playing shitastic games; you're on the right track.

I'd have to agree. TF2 has gave me feelings that the FPS genre isn't dead. If you don't want to play the GOOD FPS's, then maybe you are tired of the genre in itself.
 
^
aren't they?

If films like Live Free Die Hard is anything to go by, the genre for both areas has become nothing more than a few hours of mindless entertainment and nothing more. Luckily, there are the gems still out there, some getting the attention they deserve, others not so much.

EDIT: Or is it Die Hard 4? I forgot what it was called.
 
Hopefully Huxley and UT3 + mods will fix that. I have high hopes for UT3 / UT3 engine games and mods rekindling the modding / tweaking community.

That said, there is a lot of rehashing going on in the gaming world in general, not just the MP online shooter world.
 
Hell, the HL2 episodes aren't really so much FPS now as they are simply FP.
 
They still reside in a lot of shooting the **** out of people and ugly alien bastards from one area to other (natch, with one or two new, out of the box ways to do this), but yeah, there's a lot more to them than that alone. And kudos for it.
 
The genre isn't dead, but it is overwhelmingly lacking creative vision. Bioshock was a step in the right direction, as was HL2. There are sparks of it seen here and there but the majority of FPS games are boring and uninspired.
 
Hell, the HL2 episodes aren't really so much FPS now as they are simply FP.

Yeah I know what you mean, I feel like I'm rushing through the action scenes just so I can get the story parts moving again.
 
I could probably count on two hands how many soldiers you go through. Which is a very good thing for gameplay, I think.
 
I look forward to Call of Duty 4 but yeah they are getting pretty weak of recent.

TF2 is incredible though! Valve really have shown how to make any game interesting.
 
I'm talking the multiplayer shooter obviously, games like HL2:ep1/2, Portal, and Bioshock were brilliant. But when I look at Quake Wars, it just shows on bland the whole FPS genre has become, same goes for CoD4 and Halo 3.

:borg:

Its because devlopers are afraid of going into areas that seem risky. Some stay with the tried and tested, whilst others are prepared to go the extra mile with new gameplay elements.

For example, though not strictly a FPS, Shenmue went that extra mile, because the developers realised that interactivity with a living and breathing world was key for their project. You Gained money everyday, why not spend it on the stupidest things such as those toys that you get from those capsule vending machines, or how about rumaging through your drawers and cupboards. Even a true RPG seems to neglect those things, and Shenmue, in my eyes, was classed as a hybrid of Beat'em'up-RPGesque-Adventure game
 
I'm talking the multiplayer shooter obviously, games like HL2:ep1/2, Portal, and Bioshock were brilliant. But when I look at Quake Wars, it just shows on bland the whole FPS genre has become, same goes for CoD4 and Halo 3.

:borg:
It took you until CoD4 to realise this? Try CoD 1. The FPS genre has always been bland.
 
I could probably count on two hands how many soldiers you go through. Which is a very good thing for gameplay, I think.

Eh, if done tastefully and artistically I think firefights can serve narrative very well, but in the case of the episodes the firefights are one minor obstacle serving to complement puzzles and the overall objective.

*caution rant directed at Samon that may serve to derail the thread*

What's lacking in the episodes, I think - is the freedom I used to feel stepping into the shoes of Gordon. Now I know you probably completely disagree with me here, but I think Alyx and company serve to almost over-humanize Gordon and turn him into a dynamic, fleshed out character (something I never really wanted to see), I don't want hugs and flirtatious looks from Alyx, or sighs of relief every time I make it out of a dangerous situation in one piece - because I feel as if I AM Gordon, and I don't need it constantly affirmed that these characters care about me.

Basically I miss the loner feeling of Half-Life quite dearly, and I hope another chapter is released in the Half-Life saga that gives the same sense of alienation and mystery delivered in the original. Some may think that would be a step back for narration in the FPS genre - but personally, it's what got me here in the first place, the gorgeous immersive atmosphere of Black Mesa - I was alone and the fight for survival was my own, not an effort to salvage an entire people, but an effort to save my own ass.
 
It took you until CoD4 to realise this? Try CoD 1. The FPS genre has always been bland.

What are you talking about? Call of Duty was an amazing cinematic adventures. The pacing was well laid out and every scenario was different- the final rush into Berlin was probably one of the most climactic points of gaming experience for me.
 
FPS have been sort of mediocre lately. People are trying to find that "next big thing"

Clearly better graphics aren't what makes FPS' so awesome anymore. My bet is on better AI to make things more immersive.

Imagine if GTA would go into FP mode... That would be interesting :)
 
I don't think FPS games are becoming mediocre, I think the players are just growing used to them. Ask some younger or less experienced players what they think of Halo 3 or Crysis and you'll get enthused reactions.
 
I'll reiterate:

play TF2

and it's pretty hard to judge the multiplayer component of COD4 at this point considering it hasn't even been released or demo'd yet...
it looks pretty promising IMO
 
So...one title shows that the FPS genre is still alive? I'm not calling TF2 shit, it looks like good fun, but when there are about 5 FPS games out of the shitload released every year, that's a bit sad
 
So...one title shows that the FPS genre is still alive? I'm not calling TF2 shit, it looks like good fun, but when there are about 5 FPS games out of the shitload released every year, that's a bit sad

UT3, Savage 2, Natural Selection 2 are some games to look out for.

And play TF2.
 
Halo 3s multiplayer is a bunch of fun, IMO. Even though people do beleive its too generic, at least they attempt to add things to increase its popularity (forge, online co-op, campaign meta-game, rankings, unlockable armour...)

Also, TF2 as it has been said before, is the most balanced class-based shooter I've ever played. UT3 so far has been a lot of fun also, and the multiplayer in the Battlefield games are always a bunch of fun.
 
What's lacking in the episodes, I think - is the freedom I used to feel stepping into the shoes of Gordon. Now I know you probably completely disagree with me here, but I think Alyx and company serve to almost over-humanize Gordon and turn him into a dynamic, fleshed out character (something I never really wanted to see), I don't want hugs and flirtatious looks from Alyx, or sighs of relief every time I make it out of a dangerous situation in one piece - because I feel as if I AM Gordon, and I don't need it constantly affirmed that these characters care about me.

I would tend to agree to an extent, but of course it's still awesome, as is TF2.

Basically I miss the loner feeling of Half-Life quite dearly... the gorgeous immersive atmosphere of Black Mesa - I was alone and the fight for survival was my own, not an effort to salvage an entire people, but an effort to save my own ass.

We saw this a bit in Ep1. Those parts reminded me very much of HL1.
 
I think the reason that some get bored with FPS is that they either don't have access to a means to play online multi-player against human targets, or they just don't care for multi-player. Even with all the hard work programmers put into creating a believable, and challenging AI, the challenge just isn't on par with a death-match against a human opponent. Which is understandable to me in this case. I love games like FEAR and HL2, but even on it's maximum difficulty setting, I never once got my butt kicked to the point of frustration, pitching a fit, and cussing at the screen. It really isn't a game anymore if one looks at it from this perspective, rather it seems people play games nowadays for realism and story, which is good too, but the challenge just isn't there anymore for single player games. At least not like it was back in the arcade days.
 
What's lacking in the episodes, I think - is the freedom I used to feel stepping into the shoes of Gordon. Now I know you probably completely disagree with me here, but I think Alyx and company serve to almost over-humanize Gordon and turn him into a dynamic, fleshed out character (something I never really wanted to see), I don't want hugs and flirtatious looks from Alyx, or sighs of relief every time I make it out of a dangerous situation in one piece - because I feel as if I AM Gordon, and I don't need it constantly affirmed that these characters care about me.

Basically I miss the loner feeling of Half-Life quite dearly, and I hope another chapter is released in the Half-Life saga that gives the same sense of alienation and mystery delivered in the original. Some may think that would be a step back for narration in the FPS genre - but personally, it's what got me here in the first place, the gorgeous immersive atmosphere of Black Mesa - I was alone and the fight for survival was my own, not an effort to salvage an entire people, but an effort to save my own ass.
Yeah... not wanting to derail the thread, since this is a bit tangential, but you summed up my feelings exactly.

Also(@OP):

Play TF2! And even if you don't, there's plenty of multiplayer FPS to cater for your tastes atm. I really don't see the problem. Single player FPS are also looking rosy, with stuff like Bioshock and Episode 2 upping the ante recently. It just sounds like you're tired of the genre.
 
fps will never die, they're too awesome. The problem lies with the average/crap shooters, of which there are plenty, and over exposing yourself to fps in general, which is easily done. So be discerning and only play the good ones :sniper:

I completely agree with Mr Headcrab about Hl2 btw. It never put me in Gordon's shoes like the orginal and rather than experiencing the game as Gordon, it felt more like following a story and seeing what happened. Too much 'go here and do that' as opposed to 'what am am I going to do now'.

And yeh, play TF2. It defies all the usual complexity problems that can put ppl off shooters of this type. Even my non-fps playing mates are loving it.
 
So...one title shows that the FPS genre is still alive? I'm not calling TF2 shit, it looks like good fun, but when there are about 5 FPS games out of the shitload released every year, that's a bit sad
Well not really, seems to be the trend for a lot of genres, at least of those I'm willing to play (actually a lot less than 5 for others...)
 
The only FPS that totally owned me as far as difficulty goes, is Serious Sam 2 on Serious (hardest) difficulty, as it's challenge relied on throwing hundreds of enemies at you at a time. More like a classic shoot-em-up in 3D than a FPS with fancy AI though. It did absolutely nothing to innovate upon the genre, but the action was gold.
 
I could probably count on two hands how many soldiers you go through. Which is a very good thing for gameplay, I think.

I wouldn't say that; thinking back on my most recent playthrough of Episode Two, you do go through a hell of a lot, and not just soldiers either: unlimted amounts of Antlions and not to mention the ever-increasing infected areas of the game. Hell, you do the same in both HL2 and Episode One now I think of it so yeah. :p Not that I find it a bad thing - Valve have always made the events and situations fun and stick a good element of pacing towards them, if perhaps they do go a bit over the top with some encounters/scenarios.
 
So...one title shows that the FPS genre is still alive? I'm not calling TF2 shit, it looks like good fun, but when there are about 5 FPS games out of the shitload released every year, that's a bit sad

Where have you been? There's always been a few great games out of the shit pile a year.
 
What are you talking about? Call of Duty was an amazing cinematic adventures. The pacing was well laid out and every scenario was different- the final rush into Berlin was probably one of the most climactic points of gaming experience for me.
It was just more of MoH: Allied Assault. http://youtube.com/watch?v=FeWKsyTX52s

Wtf you can't post a link to Youtube without it embedding the entire video. Someone fix that lame ass script.
 
I don't think FPS games are becoming mediocre, I think the players are just growing used to them. Ask some younger or less experienced players what they think of Halo 3 or Crysis and you'll get enthused reactions.

Agreed.
 
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