xC4RN4G3x
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If you haven't already check this video out.
http://www.gamershell.com/download_3216.shtml
This shows how XSI can turn a many polygon wall into a one polygon texture and keep the same lighting effect. I was just wondering if that is possible with 3DSM6. I'm new to 3ds and just came from using milkshape3d. If someone could write a tutorial, if it is possible with 3ds, then that would be awesome. Thanx in Advance.
http://www.gamershell.com/download_3216.shtml
This shows how XSI can turn a many polygon wall into a one polygon texture and keep the same lighting effect. I was just wondering if that is possible with 3DSM6. I'm new to 3ds and just came from using milkshape3d. If someone could write a tutorial, if it is possible with 3ds, then that would be awesome. Thanx in Advance.