Varsity
Newbie
- Joined
- Apr 13, 2004
- Messages
- 2,683
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Over the past few days I've been watching E3 and from the press conferences to actual event, it's becoming increasingly clear that gameservices such as Steam are going to become incredibly important in coming months and years. So much so in fact that Xbox Live is an entire third of Microsoft's strategy; Sony and Nintendo will both offer currently under wraps gameservices; UT2007 will have clans and matchmaking built into the game; even GameSpot is launching it's own gameservice. Gameservices are as much a part of the 'next generation' as hardware and software they will run on.
So where does that leave Steam? A very long way behind indeed.
Steam accepts credit cards and delivers content. That's it right now. Friends doesn't work, content streaming is barely functional, and the server browser isn't much to shout about in this context. The second largest collection of publicly-available service bandwidth on the planet and the largest group of connected gamers playing the most popular games ever made -- is wallowing at the bottom of the barrel, waiting for others to overtake it. It's got the unique advantage of providing the games. It's got the unique advantage of a far more massive established community than anything like us. It's got the PC itself. But the time is fast coming when that just won't be enough.
It's time for Steam to get serious. And it's time right now.
Click that link, read the ten points, say what you think, send it to your friends. Even if you don't agree with what has been written, it can't be denied that Steam has to start moving: in one direction, or the other. This isn't a wishlist, and it isn't about bugfixes. It isn't even about money. It's about ensuring we get the games we want, developers get the customers they need, and the industry gets to see the power of a whole new way of doing business before it is buried beneath it's competitors.
So where does that leave Steam? A very long way behind indeed.
Steam accepts credit cards and delivers content. That's it right now. Friends doesn't work, content streaming is barely functional, and the server browser isn't much to shout about in this context. The second largest collection of publicly-available service bandwidth on the planet and the largest group of connected gamers playing the most popular games ever made -- is wallowing at the bottom of the barrel, waiting for others to overtake it. It's got the unique advantage of providing the games. It's got the unique advantage of a far more massive established community than anything like us. It's got the PC itself. But the time is fast coming when that just won't be enough.
It's time for Steam to get serious. And it's time right now.
Click that link, read the ten points, say what you think, send it to your friends. Even if you don't agree with what has been written, it can't be denied that Steam has to start moving: in one direction, or the other. This isn't a wishlist, and it isn't about bugfixes. It isn't even about money. It's about ensuring we get the games we want, developers get the customers they need, and the industry gets to see the power of a whole new way of doing business before it is buried beneath it's competitors.