Jobs at Monkey Wrench Games

jack_blits

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Monkey Wrench Games are a company setup by college students doing game development. All of the people working on the team work in there own time and all do it because they love making games. We are now currently looking to expand our company for our Mod Asylum.

About
The project started back in the world war when prisoners sentenced to death row where tested on with alpha and beta drugs, after they started to run out of death row patients they started looking in different places for patients. Now the year is 1980 and the Location is Crowthrone Asylum, England after shutting down the west wing for disclosed matters. They turn the west wing into their testing facilities. After making a major breakthrough in their research they found out they can change the Human genes. The three case files that have made this possible are Crane Epsilon 11, Meadowlark Phi 9 and Peregrine Theta 3. After a power failure the three patients manage to escape from their cells.

Jobs

Weapon modeller needed to work with team of modellers to make weapons.
Weapons needed to be made: Shotgun, MP5, Pistols. knives...ask for details.
Experience in modelling wanted, any 3d modelling program as long as you can export to Milkshape. Preferably able to texture as well
Must be able to work to a polycount as high at 2500 to low as 800

GUI Coder We are currently looking for a Visual Coder here at Monkey Wrench games for Asylum our mod for half life 2. The coder will work with a team of people coding and will not be depended on to do every bit of coding but expected to work as a team to get pieces of code done for the mod. Our visual coders work on stuff such as HUDs, main menus and GUI. They are not expected to do visual effects as motion blur as this job comes under Effects Coder.
So far we have 2 coders
One has worked on Half life 2 Mods before and has 6months of Coding behind his back.
Our other coder has 5 years experience with C++ but never made a mod for half life 2, he will mainly help out with the language.
If you would like to apply for this Job you will ask that you have experience with C++, Half life 2 's Engine or Gui coding. WE DO NOT ASK FOR ALL OF THEM, but would be nice.

Effects Coder We are currently looking for someone who has great experience with coding effects and using the half life 2 engine we are looking for someone who can work besides our coder who is implementing our motion blur in to the game you will not be expected to do motion blur). We are looking for someone who can think of and make some could visual effects of a game based in dark and scary places.

Map detail artist which is basically means we have a job going for someone who is good with entities, good with lighting effect in valves hammer and at adding textures. The maps you will be adding detail to will be all ready made for you.

Please Email me at [email protected] feel free to add
Also check our Mod out at http://www.monkeywrenchgames.co.uk/desecrated/index.html
 
What are the rates of pay?
 
Were just college students. Were currently making mod for multiplayer for Half life 2 and our singleplayer is stand alone and we have a lisence to sell and distribute our singleplayer game so you would get payed on commission
 
Pi Mu Rho said:
What are the rates of pay?


the first scentence

Monkey Wrench Games are a company setup by college students doing game development. All of the people working on the team work in there own time and all do it because they love making games. We are now currently looking to expand our company for our Mod Asylum.
 
Our stand alone game is about just a different patient in the asylum but they bring his fears to life so we havin werid stuff liek freaky ass clowns
 
Yea were already 4months in makin of singleplayer but were makin the multiplayer in half life 2 engine to get more intrest. Our singleplayer is in a engine called torque Shader Engine
 
cool didnt think many ppl had herd of it wen eva i mention it they r like wot the hell is tha, yea we brought the shader engine and were tryin to make it more stable at the moment
 
jack_blits said:
cool didnt think many ppl had herd of it wen eva i mention it they r like wot the hell is tha, yea we brought the shader engine and were tryin to make it more stable at the moment

if they ever say that just say "tribes 2 engine with shaders "
 
Mmm... Tribes 2... ++ Tribes V: --
 
There are still jobs goin for Coding and Modelling, map artist is now taken
 
Ok guys. I am kinda working on this mod with Jack_blits. We have the story and lots of ideas down now, characters have been decided and they have their own "powers" now. We have someone working on pretty much everything now and the mod is starting to come along.
We need a coder though. Someone with lots of experience would be really helpful to us right now. Need help with these powers and coding the HUD. We have some pretty unique ideas for HUD and would love for them to make it into the game.

There is also going to be a single player game based on the same story, though we're looking to sell it and we have a lisence to do so. If it sells then any work done will be paid for... can't garentee huge amounts of money and lots of fame, but we'll share it out equally between all of the team members and you'll become part of our little company, Monkey Wrench Games.

Though we're planning on getting the multiplayer mod out first to generate some intrest in the story and the game and to try and get some kind of fan-base who may wish to purchase a single player game based on the story. Obviously the multiplayer mod will be free.

Info on the multiplayer mod can be found here... http://mods.moddb.com/6973/asylum/
Info on the positions currently needed to be filled are here... http://mods.moddb.com/6973/asylum/help-wanted/
Monkey Wrench Games website (still under construction somewhat)... http://www.monkeywrenchgames.co.uk/

Contact can be found on ModDB pages... soon on the Monkey Wrench Games website.

(sorry for bumpage)
 
thought i might say the singleplayer will be in a different engine and thats why we can sell
 
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