John Carmack has joined the dark side

Shakermaker

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Dedicated servers and Rage - news you probably don't want to hear

id Software might want to brace for some rage over “Rage”.

John Carmack, co-founder and technical wizard of the developer, says the company doesn’t plan to support dedicated servers for the multiplayer component of “Rage,” id’s upcoming new action game.

“It’s not cast in stone yet, but at this point no, we don’t think we will have dedicated servers,” he says.

Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming.

Srsly wtf?! John Carmack? You too?!
 
Why the **** is this i dont even what
 
As if anyone really gives a shit about playing iD's "games."
 
Shouldn't be surprising to anyone. In order to compete pigeon holing map packs, dlc and online communities is quite clearly the way to go. What this will mean is a surge in pseudo-leagal intermediaries i.e. Hamatchi in order to compete properly.

Also worth mentioning: Id hasn't released anything remotely competent developed purely in-house since Doom 3.
 
Also worth mentioning: Id hasn't released anything remotely competent developed purely in-house since Doom 3.

Yeah, good point. Although admittedly I like the premise of this game.
 
mindblown.jpg
 
Well, I can honestly say I've never bought a single one of id's games. Except Keen, but I can't remember whether I 'bought' them per se. Mind you, I wasn't exactly an FPS player back during the golden age so I can't really wear that as a badge of pride, more of a badge of poverty and ignorance.
 
Well, I hadnt exactly been super hyped about this to begin with, so this doesnt bother me too much.

However, if more developers begin to make a habit of this I will indeed be pissed.
 
I haven't heard anything about the multiplayer for this, apart from the lack of dedi servers. Sounds like it'll just be a tacked on deathmatch/ctf maybe. So I'm not too fussed about it.

However, if more developers begin to make a habit of this I will indeed be pissed.

Also, this.

I don't see why all of a sudden developers have started to drop dedicated server support. Multiplayer is what keeps most games alive.
 
I thought Rage actually looked pretty good. Of course that was only from the early photos and trailers they've shown, which doesn't really mean anything.
 
I feel as if my post has been fixed a lot. Doom 3 was kind of fun, gusy. I mean, I never arsed to finish it and it was just the same corridor shooter they released in the early 90s with better shadows, but hell--blowing up things in the dark (can) be fun.

P.S. Remember all the furor due to the fact that you couldn't use a flashlight and a gun at the same time? The duct-tape mods, etc? Oh man lol.
 
Agreed, id's time is past - I haven't given half a shit about anything they've made after Q3A. Carmack was a god back when he was hacking together ways to make ultra-limited hardware do cool things, but saying he and the rest of id are lacking in their original magic these days is a massive understatement at best.

This news still bothers me though because I worry about this consolizing trend continuing and more devs dropping dedicated server infrastructure... some of the joy of FPS for me comes from the sense of community I can get from playing on a couple of servers where I know the regulars and have a presence, etc.
 
Is there actually anything bad about not having dedicated servers? Won't it just mean that the player hosting the play has to have a decent connection and a decent computer?
 
Is there actually anything bad about not having dedicated servers? Won't it just mean that the player hosting the play has to have a decent connection and a decent computer?

Read this article by PC Gamer UK's editor Tim Edwards and you'll get the idea.
 
Is there actually anything bad about not having dedicated servers? Won't it just mean that the player hosting the play has to have a decent connection and a decent computer?

No, he wont have to have a decent one of either of those. All it means is that the player hosting it will have no lag whatsoever and others will lag balls, thus giving one player a huge advantage over everyone else in the server. And thats just one of the myriad of problems this kind of multiplayer setup has.

Not that I was hugely interested in this game before, but again, I certainly wont support any developer who treats its customers to this bullshit. They might as well scream "F*CK YOU GIVE ME YOUR MONEY FAGGITS!" right to our face. Yeah? Well **** you too, I aint giving you shit for your piece of crap multiplayer system.
 
Oh yea. And now that I thought about it, the host has lag, everyone has lag. Host has packet loss, everyone has packet loss. Of course this would be the same with dedicated servers but server providers have better deals with the ISP and so the connection will be more stable.

Kinda bullshit from Activision, they're saving huge ammounts by not having their own dedicated base servers and on top of that Call of Duty is already one of the most expensive games to buy :E
 
I bet the pirate/modding community will find a way. Crazy things have happened.

edit - **** me i thought this was the MW2 thread. Oh well. Same applies.
 
I think whether this becomes a trend depends on whether the big anticipated games(namely MW2) get away with it...remember when increasingly intrusive DRM was all the rage in the industry up until Spore crashed and burned? It still exists in some games(C&C4 being an example), sure, but it's not as bad as it used to be.
 
this is pretty jackassical of him. btw weren't the x-mas roulette winners supposed to only get them till april?
 
Not a real big surprise that RAGE would become a disappointment after Wolfenstein: Disappointment Of The Decade Edition.

Still, I like to think that id Software will prove the haters wrong someday.
 
Wasn't Rage mostly supposed to be a single player game? Not too bothered about this news. If it was multiplayer only then I'd complain.
 
Nah i'm sure it's mostly single player anyway
 
Carmack is full of it these days. No surprises here. Meanwhile what's the point in saying anything about dedicated servers with no mention of player counts?
 
Carmack is full of it these days. No surprises here. Meanwhile what's the point in saying anything about dedicated servers with no mention of player counts?

The point in case is the last sentence of the quote in the OP. Carmack calls dedicated servers a remnant of the early pc gaming days. An interesting question for Carmack would be if he said it as a developer or as the board member of a big gaming company who doesn't want to invest in pc gaming anymore.
 
It's ok, the fact that they don't like dedicated servers doesn't really affect us, since ID software doesn't make any games anyway.
 
Just like id software.

Wow, burn, hahaha.

I'm not as worried about dedicated servers in Rage because I don't think anyone even cares about the multiplayer in that game (as opposed to MW2), but this is an ugly trend and I really hope it won't go any further. And this isn't the first time John Carmack has been totally out of touch with the entire gaming world outside of engine coding.
 
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