Dekstar
Companion Cube
- Joined
- Jun 4, 2004
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Yeah that's pretty much the HL2 ladder entity thing. You aren't restricted to just the Y axis, you can also move freely along the X axis. I guess you can stop this by adding a "Player clip" up around the drainpipe, but hmmm...Angry Lawyer said:Depends on what kind of ladder entity you base it on. If you base it on the retro HL1 ladder thing, it works in all directions. I'm not sure about the HL2 ladder entity though.
All HL1's ladder did was set the movetype to 'Fly' while inside the area.
-Angry Lawyer
Anyway because my level design was originally "closed and claustrophobic". The only placed this wall lunging technique could come in handy is in places like.... Hmm... You know where that big yellow machine is at the start of Half-life 1, moving the radioactive materials. Well something that open would be good... But meh.