Snakebyte
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Seems like a good poll topic to me.What would you guys think if we gave the shield the boot?
Cliffe
VALVe
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Seems like a good poll topic to me.What would you guys think if we gave the shield the boot?
Cliffe
VALVe
Venger said:No Shuzer you are wrong, the shield takes alot of the speed out of the game, if its to be interesting for spectators we should not do that. Even if the hitbox is perfectly correct the shield blocks a huge part of the body forcing an enemy to come close and try to walk passed the shield. Thus using a shield to camp/block passages leads to extremely annoying and unrealistic situations. Remove the shield.
Shuzer said:Never once had a problem killing people with shields, as they're at an extreme disadvantage if you're any good..
Really, not many people use shields, and those that do are usually newbies. I still see no problem with it.
By the way, I'm not "wrong," as my opinion is my own. Thanks for trying to be the authoritative figure, but you're wrong.
BTW, CS lost all its "speed" through the various updates. 1.6 is as slow as a slug, and it's no longer the speedy game it once was.
Venger said:Last time I checked SK|SpawN didn't play CAL, but thats beside the point. Also what I said had nothing to do with what a tournament "wanted" it had to do with what the shield causes, in matches and in pubs. And that is a low gamespeed, and annoying situations.
Your opinion isn't wrong because most players aren't playing competitively.
Your opinion is wrong because you say fixing hitboxes and bugs will make the shield balanced, and it wont.
Fighting shields requires you to think a bit more (a quality not typical of the average CS player). If they block that path you take another path and flank them or try to lure them into a trap. I would still like to see the Ts get some sore of special anti-shield measure, but even if they didn't I would want the shield to remain in the game (perhaps with some tweaking).Venger said:Also a 2 man team with one shield would still be nearly unkillable given the right position (ie infront of the T doors leading to aztec bsa, one with awp behind the shield and one of the ridges, shooting through a small gap the shield leaves with the wall).
tUrbulenz said:OMG go back to your public servers... remove the shield!
Venger said:I'm finding it funny how everyone is trying to lecture me on "how to fight a shield" when i've played this game since beta 7 and can easily tell you that the stupid thing is overpowered, especially in the art of annoyance. Now while your genious mind may be able to find another path, this shield guy also has a mind and he has a shield, and seeing as how a shield is overpowered, you are screwed.
PS. The molotov is available in the form of a HE nade.
I'm finding it funny that people think playing since beta 7 makes them special. I started messing around with CS during the original beta when the total population of CS players was probably below 500... but that doesn't make me special. It has no bearing on things that occur dozens of versions later.Venger said:I'm finding it funny how everyone is trying to lecture me on "how to fight a shield" when i've played this game since beta 7 and can easily tell you that the stupid thing is overpowered, especially in the art of annoyance. Now while your genious mind may be able to find another path, this shield guy also has a mind and he has a shield, and seeing as how a shield is overpowered, you are screwed.
PS. The molotov is available in the form of a HE nade.
Shuzer said:Keep the shield! Source is BOUND to have better hit detection methods than the HL engine.. fix the bugs, better hitboxes and tada, you have a perfectly functional, balanced piece of metal
sk4r said:maybe if u will make it penetrable, but unpenetrable its just gay thing to bother peoples that wanna play and dont want watching some invincible asshole