Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Jesus christ yes. I tried to get into that game, I really did, but it is to be too frantic and micro-managey to be pure realtime.Actually, here's one. In tactical games like Men of War, where microing your units and managing their inventory/etc is important, I really dislike not having some kind of real-time smart-pause system built in, that would let me take my time to plan and organize. Not turn based, but just auto-pausing whenever my units have no active orders. And if I unpause with no orders, it will stay unpaused until a new threat appears, or some other event that would give me reason to give or change an order.
Men of War would have so much more depth to the gameplay if I could take my time to plan and execute tactics without frantically trying to micro.
This is why you need to play multiplayer with us. Same number of units, but shared control, so you have less to manage.Jesus christ yes. I tried to get into that game, I really did, but it is to be too frantic and micro-managey to be pure realtime.
Do game mechanics...actually...matter?
Well if you keep making threads about games, I guess so!
That's not a game mechanic, but conversely: Games that outstay their welcome by padding the **** out of them. I'll happily take a two hour game like Journey over an eighty hour snorefest.-Super short single player campaign modes.
Same. Recent games for me that this has been horrendous and irritating are XCOM and Space Marine. The ones in Space Marine totally break the pace of the game and are annoying as hell. XCOM.... really? We need that many? Especially that early, and frequently in the game? I know of a few people who had never played the originals who were put off this game because of it.I dislike QTEs in general, but I hate it even more when it's just a little unavoidable event that rends your control of the game away for a moment. It really breaks the flow of things and they rarely seem necessary.
Can't you press H to holster?I'm also playing Mass Effect again, and its really irritating that in combat areas your gun is always, permanently drawn unless you're sprinting.
Maybe, I had just started up ME3 and couldn't do it, but I went back to ME1 and you can holster, so maybe the keybind was just messed up.Can't you press H to holster?
objective markers in linear games. no one needs to know how many metres away they are from the only door that is right ahead.
oh and 'hints' that are common sense, ala "press space to open door". its uselessness is compounded when we're reminded at EVERY door.
I try my best ;-)Your first post and you sound like a regular already...welcome!
Join us when Arma 3 comes out and you may find something special.I like shooters where cover and movement and the whole general dynamic of a bunch of people shooting each other in a space are done well
+1 on the hate for QTE and regenerating health.
Now for other annoying things that may or may not be game mechanics:
The whole "return to the game area or we will kill you!" thing from the Battlefield single player campaign. When that shit happened, it pissed me off so bad I ragequit, and uninstalled it immediately.
Forcing you to holster your weapon, move slowly and stay in the vicinity of an annoying character that's yapping along, providing boring exposition for the story. Every single CoD game is guilty of this.
Invisible HUD that only appears when you "need" it. What's that? Invisible HUD is more immersive you say? NO! It's ****ing annoying, make it an option in the menu or something.
The stamina mechanic for running, jumping, etc. Especially when it's inexplicably present in an FPS that has nothing to do with realism (Doom 3).
Shitty flashlights that consume the battery power in a few seconds. Almost every horror game is guilty of this.
Didn't you join this site when it was still called HalfLife2.net?Forcing you to holster your weapon, move slowly and stay in the vicinity of an annoying character that's yapping along, providing boring exposition for the story. Every single CoD game is guilty of this.
Yes to both of these. The latest Call of Duties are the obvious guilty party here. You'll spend half the game looking at a guy with a giant FOLLOW written above his head. If there are people who need that crap can they not make it so that it only shows up when they actually seem to be lost.objective markers in linear games. no one needs to know how many metres away they are from the only door that is right ahead.
oh and 'hints' that are common sense, ala "press space to open door". its uselessness is compounded when we're reminded at EVERY door.
Holy crap! I remember Asheron's Call. That game was awesome. Is it still going? I remember the support was pretty limited and a lot of the folk I knew that played it ended up quitting because of it.Classes
Absolutely ****in tired of having to select a class and be pigeonholed into a certain role. MMOs are the worst with this. Give me a game like Asheron's Call or UO where I can choose which skills I want to use
Infinitely respawning enemies until I pass a certain trigger. ***** me right off. I like to sit at the top of a town or whatever and snipe sometimes. But I'm obviously not going to progress when enemies just keep respawning until I walk to the other side of town.
Oh man, that is definitely one of my most hated. Sweat pissing out of you, you're in first as you get to the final corner/dip/jump/stretch, you've driven a perfect course, only to clip a corner/lose concentration for a split second/fecking blink - and its all over as you come in fourth!!!! And now you're doing your best imitation of Higlac's avatar...One more to add to my list: "Rubberbanding" AI in racing games. No matter how well you drive, one mistake and half the god damn racers pass you by. I prefer the way older racing games worked where you could build up a huge lead on everyone else.
Oh man, that is definitely one of my most hated. Sweat pissing out of you, you're in first as you get to the final corner/dip/jump/stretch, you've driven a perfect course, only to clip a corner/lose concentration for a split second/fecking blink - and its all over as you come in fourth!!!! And now you're doing your best imitation of Higlac's avatar...
snip[/media]