H
Hourences
Guest
Not entirely related to Source/HL level design, but interesting for you guys nonetheless, I hope
I am currently doing a big cross community survey on level design. How players, modders, and professionals experience it. Most focus is on FPS level design (aka like for the historical big three: UT/HL/Quake).
Nearly 600 people have participated so far, but I would love to hit the 1000 to get a really accurate picture of it.
Survey:
http://www.hourences.com/book/surveyactive.htm
Help me portray an accurate picture of the state of level design! The results will be read by a good number of professionals and modders across the communities.
Thanks!
I am currently doing a big cross community survey on level design. How players, modders, and professionals experience it. Most focus is on FPS level design (aka like for the historical big three: UT/HL/Quake).
Nearly 600 people have participated so far, but I would love to hit the 1000 to get a really accurate picture of it.
# The survey is for both gamers and level designers/artists, and for amateurs and professionals.
# Please note that the term "level designer" is used broadly. "Level designer", in this survey, is defined as someone who designs and creates large parts of a virtual world. This can include the visuals or the gameplay, or both.
# The results are for personal use only. This survey is a personal initiative because I would really like to know how gamers, modders, and professionals perceive Level Design. For the community, by the community.
# The results will be announced mid september. I will post them here as soon as they are released!
Survey:
http://www.hourences.com/book/surveyactive.htm
Help me portray an accurate picture of the state of level design! The results will be read by a good number of professionals and modders across the communities.
Thanks!