Lighting problem

Gambini

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Well, here is my first question, im working on a HL2 ep1 map (i choosen episode 1 because im able to use several new models) there is still lot of work to do, but i did a first play test compiling it with the tools suited in fast, so the map runs fine, and everything seems to be fine, except the ligthing, this seems to be well done but something with the HDR is messing up it (i hardly think that it has something to do with the HDR, anyway), the problem is viewable when im walking, some surfaces gets darker and brighter during im walking (like if they were pulsing) also some doors, get totally black at moments, and then get the normal bright again, i have no idea about what the hell is going on there, the compiling log doesnt show any leak or sort of, i mean no problems.

For being more specific, the map is an almost outdoor areas with some building and, i used the cordon tool to compile it because there are areas no closed yet.
 
Show us pictures and post the compile log.
 
I've gotten this problem before...

I cant remember the solution, only thing I would say is check to make sure the materials that have that effect arent meant for models.
 
No, mostly of them was solids, thanks anyway, i will post those screens just after compiling it, but right now it makes no sense because the level is broken, im working on some structures here and there and still i didnt optimized them.

EDIT: now, re reading your post, i got what you meant, anyway those materials are wall materials, not skins. Excepting a door where the problem is worse, the door becomes black and then brighter if i open or close it, i placed a cube map at both sides of the door.
 
well the rule is that any materials you put on brush surfaces that are in "materials/models" folder will render incorrectly
 
I learned something today, thanks! Im not saying that the problem is fixed but at least the door does.

Anyway, is there a way to skip all the model skins in the materials browser?
 
Well, here i will put some screens about the lighting problem and the compile log, like i already said, the door is fixed but still some surfaces looks weird (if im not wrong it happens only with solids, no func_details or any other entitie).

For example, this wall looks dark from here:
trainland0003vg7.th.jpg


Then i walk a few steps and the same wall becomes lighted:
trainland0004zl3.th.jpg


this happens in some other few walls, if i recall well, all them world solids.

At the bottom, im attaching the compile log, and the following images are random screens about my map, feedback is welcome :)





EDIT: i have another question: why still when i used the correct cubemaps some models looks like chromic? i mean, they are brighting like hell, and they are supposed to be opaque, look:
 

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  • hammerlog.txt
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And so? anybody has a solution for it?
im not rushed but...

NEVERMIND! problem fixed, it was just like shinobi said, that material was a model skin, and i didnt noticed since two minutes ago.
 
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