Looks like Doom 3 isn't the only game to jump on the Gravity Gun bandwagon-

Wilsonator

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Timesplitters 3 : Future Perfect has recently been confirmed to have a 'gravity gun' in it's weapons line-up (Yes, so far that's it's official name), i saw this in a magazine preview (NGC) with screenshots and descriptions so i'm not making this up.

I just hope they implement it well instead of going into ripoff mode like Doom 3.

Unlike Doom 3, TS games would be a great setting for GGun mayhem, with varied objects and open spaces as well as a decent multiplayer mode, hopefully this will be 'inspiration' done right.
 
valve really should sue or something lol

such a damn rip-off
 
Ummm...this is pretty old...yea...I'll just leave now.
 
I don't mind other games having a gravity gun (as long as it actually fits in with the setting) but I wish they would have a different name.
 
Vavle didn't make up all their own weapons either...Even the completely fictional ones were inspired by others.
 
Did the TimeSplitters preview read "No other game has attempted this" ?
 
Timesplitters + gravity gun = best damned game ever IMO. :D

I just hope they implement it well instead of going into ripoff mode like Doom 3.

Hmm. You seem pretty sure of yourself. Could you point me to the place you acquired both games? Because you've obviously played both to deem Doom 3's implementation inferior.

Am I the only one who's getting sick of people blaming Doom 3 of ripping off HL2, instead of seeing it as a great way of making the game better?
 
From screenies, the "gravity gun" in Splitters 3 is actually more like a giant watch, you pick stuff up infront of your hand and it kinda hovers... Imagine someone using the force, its like that.
The news has been around for ages though, possible over a year.
 
Heaven forbid Game Designers impliment good ideas into the games they make.
 
Gravity guns will be in most future shooters... why not? Heck, good ideas deserve to be implemented. And there are some other ways to make a gravity gun, too, to be differet from the HL2 one.
 
Like Valve did anything origional with the gravity gun in the first place. The idea of gravity manipulation is an established scientific cliche'. The same capabilities were there back in 98 in System Shock 2 minus a sophisticated physics engine, but you could pull object towards you, and "shoot" them at enemies with Psi abilities.

And if you try an make the argument that having a "gun" in your view makes the 2 functionalities different...let me roll my eyes in advance :rolleyes: The only difference is a physics engine.
 
There's no problem with using ideas, but ffs, please EXPAND on those ideas you've taken, there are MANY more applications for a physics based weapon, why simply copy it?
 
As if the grav gun in hl2 was original, I can vaguely remember a platform game where you could hover objects with a weapon and shoot them away. Wish I could remember the name, been quite a while since I last played a platform game. Anyway, nothing is ever original, everygame RIPPED somethign off from real life.. I mean WALKING.. WTF, they stole that! OMG *freaks out*

chill, who cares! I seriously doubt valve would take the time to sue anyone.
 
Sigh

KagePrototype said:
Timesplitters + gravity gun = best damned game ever IMO. :D



Hmm. You seem pretty sure of yourself. Could you point me to the place you acquired both games? Because you've obviously played both to deem Doom 3's implementation inferior.

Am I the only one who's getting sick of people blaming Doom 3 of ripping off HL2, instead of seeing it as a great way of making the game better?

At no point did i say that Doom 3's implementation was inferior to TS3, or that i had played both games.

I said i hoped they would implement it better as Doom 3 has already ripped off both the GG and bullet time and Doom 3 is one of the least suitable games for a physics gun with claustrophobic enviroments and a small and bland range of objects.

-and as for 'picking up fireballs and throwing them back'. Where have i seen something like that before?
 
I refuse to play any other game that has a gravity gun! Any other game would just be a cheap knock off of HL2. Why play an inferior game that has to copy cool features to actually make the game good? If a game is going to be good, it shouldn't have to copy so blatantly. It's more like the creators of the game said "This game is crap anyway. Maybe if we give it a gravity gun people will buy it since they like it so much in Half Life 2". You know it just won't be as good since no other game is going to come close to Half Life's physics any time soon.

I'll stick with HL2 and the real gravity gun, thanks.
 
Bajebus

Case against Doom 3

Gravity Gun- Claustrophobic enviroments, little variation in objects, poorly implemented physics

Bullet Time- Doom 3 is a fast paced twitch shooter! Why the hell does it need bullet time, other than as a complete ripoff?

The other special ability will probably be a mystical amulet that turns the whole game cel-shaded. :rolleyes:
 
Thing is Timesplitters is good anyway. You could argue that Psi-Ops had a gravity gun as well (Woo TK) so it isn't like Valve has a monopoly on it but they definately made it the most accessible and easy to use. Thing is I have no fears that TS3 will be a good game even without a Gravity Gun.
 
Wilsonator said:
At no point did i say that Doom 3's implementation was inferior to TS3, or that i had played both games.

I said i hoped they would implement it better as Doom 3 has already ripped off both the GG and bullet time and Doom 3 is one of the least suitable games for a physics gun with claustrophobic enviroments and a small and bland range of objects.

-and as for 'picking up fireballs and throwing them back'. Where have i seen something like that before?

You didn't say it directly (obviously), but you're certainly implying it.
Gravity Gun- Claustrophobic enviroments, little variation in objects, poorly implemented physics

Bullet Time- Doom 3 is a fast paced twitch shooter! Why the hell does it need bullet time, other than as a complete ripoff?

The other special ability will probably be a mystical amulet that turns the whole game cel-shaded.

Since when was Doom 3 fast-paced? And did it ever occur to you that the physics might be improved upon, and there would be more variation in items for the expansion pack? It's not as if they're just adding the weapon to the original game with no other changes.
 
What's the big deal? Isn't this supposed to be the side effect when a game 'raises the bar'? This is how lots of great ideas develop and I don't see anything wrong with it.
 
PvtRyan said:
There's no problem with using ideas, but ffs, please EXPAND on those ideas you've taken, there are MANY more applications for a physics based weapon, why simply copy it?

Well, we haven't seen Doom3 expansion or any other game released yet. I'm sure that there will be expansion of the HL2 gravity gun. Let it fling numerous objects to same place, suspend objects mid-air, deflect bullets...
 
you know it wont matter since game wont havfe physics like hl2 for like 4 more years lol
 
HL2 physics aren't much different from those in Doom3, surprisingly! Both are modified Havok engines. So the physics engine doesn't make HL2 different. What DOES make HL2 different is the implementation - how almost all objects in HL2 are affected by physics, while in other games (Doom3 included), physics are applied to few objects.
 
I can't believe some of you are offended by the fact that another game has a gravity gun. Maybeyou should go outside, hanging with friends or get drunk and then you will realize that really doesn't matter!
 
Solver said:
HL2 physics aren't much different from those in Doom3, surprisingly! Both are modified Havok engines. So the physics engine doesn't make HL2 different. What DOES make HL2 different is the implementation - how almost all objects in HL2 are affected by physics, while in other games (Doom3 included), physics are applied to few objects.

Doom3 doesn't use Havok.
 
It doesnt necessarily mean that it throws phys objects around

I mean ratchet and clank had a GG, and that came before HL2
 
And the gravity weapon in TS3 had been announced a looooonnnggg time ago.

Anyways, I dont see why you care. Half-Life 2 wasn't the first and it won't be the last.
 
that is the biggest prove on how some companies are out of cool ideas
 
Venmoch said:
Thing is Timesplitters is good anyway. You could argue that Psi-Ops had a gravity gun as well (Woo TK) so it isn't like Valve has a monopoly on it but they definately made it the most accessible and easy to use. Thing is I have no fears that TS3 will be a good game even without a Gravity Gun.

Very true. Psi-Ops was there before HL2.

omg HL2 copied it - i'll never play HL2 again!!111
 
What is the big deal about people using the grav gun? Maybe they will put it in a game that has good phyics unlike HL2

NJspeed said:
I refuse to play any other game that has a gravity gun! Any other game would just be a cheap knock off of HL2. Why play an inferior game that has to copy cool features to actually make the game good? If a game is going to be good, it shouldn't have to copy so blatantly. It's more like the creators of the game said "This game is crap anyway. Maybe if we give it a gravity gun people will buy it since they like it so much in Half Life 2". You know it just won't be as good since no other game is going to come close to Half Life's physics any time soon.

I'll stick with HL2 and the real gravity gun, thanks.

HL2 wasnt the first to have a grav gun chief..
 
nicknitro said:
HL2 wasnt the first to have a grav gun chief..

For god sake - don't tell him!!

He'll probably explode in a fanboy cloud of smoke :)
 
yeah I dont know why people get mad for this
also you should know that others game hav GUNS so valve should demand everygame that hav guns?or soldiers whit gasmasks?or big bugs?

I think I saw a screenshot of that game deus ex or something like that,and in the screen the player hav a crowbar as weapon,so why not everybody get mad for that game?

IMO is good that games implements cools thing that others game hav (not necessary copy them) cuz the idea is avaible to more people,like vehicles in FPS,now almost every new FPS hav vehicles
 
Valve copied Star Ship troopers with the ant lions.. WHY CANT THEY COME UP WITH THINGS ON THERE OWN? VALVE SUCKS DAMN AMATUERS
 
Anyone here play The Minish Cap? In that game, you get a "gust jar," which can suck things in and shoot them out. But that sounds like a Gravity Gun to me...
 
KagePrototype said:
Am I the only one who's getting sick of people blaming Doom 3 of ripping off HL2, instead of seeing it as a great way of making the game better?

No you're not the only one.

Am i the only one that can see Valve did'nt invent the 'world' and everything inside it?
 
damn what happened to the god old times when copying someone elses work was a testament of admiration and praise
 
Dear god I cant wait to nab Future Perfect (xbox) and play on live :) I want this game so bad! I'm a timesplitters fan (ps2)
 
IMO...grav gun=fun for all of 15-20 minutes.

Technically, I think we've all thought about the idea of a grav gun long ago....so all of these goddam companies are ripping us off!!!!

Still nothing better than blowing some poor soul away with a nice double-barrel shotty to the cranium.
 
KagePrototype said:
Am I the only one who's getting sick of people blaming Doom 3 of ripping off HL2, instead of seeing it as a great way of making the game better?

Absolutly not. Doom 3 is a great game that will only benefit from the addition, although I can't see myself getting overly enthused. I'm more interested in the powers you attain from beating the bosses in the expansion....sounds much cooler.
 
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