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OvA said:Guildwars is my RPG of choice. HL2 is my FPS of choice.
I'm assuming by your ranting and Necromancer avatar that you are a GW player.
I'm a lvl 20 Ranger/Mesmer
I think instead of worrying about Lost Coast, look forward to the HDR updates to HL2 itself when they arrive eventually. Cause I find it hard to believe Valve will leave the game with only a map using HDR and high res textures and the rest the same as before. Look forward to that update, it'll be worth it, and probably come with some decent fixes and extra's aswell
heh I dont mind atall, its no dream of mine.Cypher19 said:Mind if I kill that dream? Gabe has said it's not going to happen, it's just too much data. Plus, all of the lights and artwork of the levels so far have been built with LDR in mind, so adding HDR would require retweaking a ton of lights, and it's just not worth the time and bandwidth.
The point of Lost Coast is to allow Valve's developers to "show-off" a bit. Rather than keeping to the three-year limit of hardware compatability, The Lost Coast is supposed to take advantage of only the latest hardware and show what the engine can pull off.The Dark Elf said:heh I dont mind atall, its no dream of mine.
Sure does make me wonder what the hell the point in Lost Coast is though. Like beating a dead horse tbh. It would have made sense as a teaser for a full HDR version of HL2, but without that it just seems a bit redundant. As an example of engine capabilities, its about 2 to 3 years behind now.
The Dark Elf said:heh I dont mind atall, its no dream of mine.
Sure does make me wonder what the hell the point in Lost Coast is though. Like beating a dead horse tbh. It would have made sense as a teaser for a full HDR version of HL2, but without that it just seems a bit redundant. As an example of engine capabilities, its about 2 to 3 years behind now.
hi_ted said:The point of Lost Coast is to allow Valve's developers to "show-off" a bit. Rather than keeping to the three-year limit of hardware compatability, The Lost Coast is supposed to take advantage of only the latest hardware and show what the engine can pull off.
And you bring Pixar into this because..........?EVIL said:yes, I am sure valve is very sorry they can't keep up with pixar
With ease?Surely it should be capable of such a thing.. Since the competition out there thats coming can do it with ease.
Minerel said:With ease?
What do you mean by "with ease".
.....considering..
'Well, that's kind of the point. Unreal 3 (generally heralded as the Second Coming of engines) isn't going to be used in anything until next year, and also has vastly higher system specs than even Lost Coast. What Valve are doing is showing what can be done now"
clarky003 said:To be honest.. its the new Crytek engine that's got me looking forward to games again, and has kindof put Lost coast at the back of my mind in terms of wow factor.
Gears of War isn't out, or even playable outside of Epic's offices. Not current.unreal 3 engine is used in gears of war but if you were just talking about pc games then no
An engine does not a game make. Far Cry had a visually impressive engine, but dull, repetitive and generic gameplay. Plus the new Crytek engine isn't current.
EVIL said:thats the level of graphical quality you compare your games with
The HDR SDK for source will ship when the Lost Coast level is released. This will allow modders to implement HDR levels in their games by adding the three exposure sky maps, building HDR and non-HDR lighting into levels, and setting bloom and exposure ranges per area if desired. While bloom and exposure can be handled automatically, it is nice to give the developer control over this.
We have just had word from Valve that they don't have a firm ETA for the SDK update, their best guess at this stage is "a week or two".
Erik Johnson said:We're working on the SDK now, but we're a little too early to give you
all a hard date. It's going to take a couple of weeks to get all
finished up.
DigiQ8 said:i bet the lostcoast will release the week after ATI release thier new card
It's not something they can pinpoint exactly. Since they don't have a publisher snapping at their heels, they are making sure the SDK and LC is bug-free. Every time they think they're finished, someone might discover a new show stopper bug.russ_uk said:they have been saying 2 weeks/soon for months , i for one don't trust valve any more
He isnt!!???!??!?!?!?!I had a dream that the fisherman in HL2:LC was GOD
DigiQ8 said:i bet the lostcoast will release the week after ATI release thier new card
what ?Beerdude26 said:Have you seen the prices? $250 for an X1800XT!
*Splurges*
thats seems incorrect they said it was finished moths ago ,more likely they added more things to the few maps that is lostcoast (lostcoast has been shown by different sites for ages) , plus they said hdr will be in the final release of hl2 (so why was it removed ? )hi_ted said:It's not something they can pinpoint exactly. Since they don't have a publisher snapping at their heels, they are making sure the SDK and LC is bug-free. Every time they think they're finished, someone might discover a new show stopper bug.
Valve went through four different versions of HDR before settling on the current method and this could be the reason for delay. The HDR component cannot simply be placed over the current view, the maps must already possess certain lightmaps and other HDR related objects in order for it to work correctly. To use it in HL2 correctly would mean downloading every single map all over again.russ_uk said:thats seems incorrect they said it was finished moths ago ,more likely they added more things to the few maps that is lostcoast (lostcoast has been shown by different sites for ages) , plus they said hdr will be in the final release of hl2 (so why was it removed ? )