nvrmor
Newbie
- Joined
- Sep 18, 2003
- Messages
- 206
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TheSmJ said:They can't? What about Splinter Cell: CT? Farcry? They play smooth as silk for me with SM3. :upstare:
suuure they do. sli doesnt count either.
So how does enabling Shader Model 3.0 actually provide a better gaming experience in Splinter Cell: Chaos Theory? Soft Shadows showed the least amount of difference, whether they were turned on or off, we honestly did not notice much difference in shadow quality as we were playing through the game. We did notice some differences with Parallax Mapping, but the differences weren’t earth shattering. We will definitely be looking for more examples in the game of differences with Parallax Mapping.
The only quality setting that really made a difference in gameplay was HDR. HDR is simply fantastic, and in this game, it is implemented very well. Unfortunately, it seems that even the BFGTech GeForce 6800 Ultra OC just isn’t fast enough to play with HDR enabled at high resolutions. In addition, Anti-Aliasing does not work with HDR; therefore, aliasing really becomes a problem at the 1024x768 resolution we had to play at to get acceptable performance. Since you can’t crank up the resolution to 1600x1200 with HDR enabled, it becomes a feature you’d rather disable to either enable AA or turn up the resolution. Both AA levels and resolution have a large impact on image quality in this game as well.
[H]
smooth as silk at 10x7 with no aa/af. have fun :hmph: