LYK OMG I just noticed this =O

You mean OP4? I think they ruined it making the fact that you're a soldier utterly irrelevant.
 
I enjoyed Blue Shift, even more so considering I got it when they released it for free :D
 
I for one found Opposing Force to be more enjoyable than B S, and probably slightly more enjoyable than Half-Life itself, simply because it had more of the same.
 
I loved the Opposing Force ending. Something like:
"The biggist embarrasment has been Black Mesa, but I think thats been taken care off its self."
A flash appears, showing Black Mesa got bombed.
"Quite so."
 
1. Wrong

2. Wrong

3. ...Okay, a Garg would have been kinda nice but whatever.

4. Guards would have been neat but then Barney himself would have been diminished in his role. Freeman was the only scientist to escape, if there were Barneys in BS then Barney would not have been the only guard to survive and he would not have been the same kick-ass that we now know. Or something. Anyway, you're wrong.

5. Wrong
1. Why? BS was too short. Barely took me three hours.

2. Why? Name ONE unique firefight in BS. Just one.
It was just a big steaming pile of meh.

3. I'm right. You know it.

4. Fine... *grumbles*

5. Why, pray tell?
 
1. Why? BS was too short. Barely took me three hours.

2. Why? Name ONE unique firefight in BS. Just one.
It was just a big steaming pile of meh.

3. I'm right. You know it.

4. Fine... *grumbles*

5. Why, pray tell?

1. No, it was just the right amount of time for an expansion.

2. The final firefight; Awesome. Being trapped inside the train car and then having to fight the marines guarding; Awesome!

3. Yes, the Garg would have been cool, but Gargs are always cool.

4. :E

5. ...Cause they weren't? They were good, I especially enjoyed the teleporter on Xen.
 
Time for a topic change. :p

From this moment, this thread will be another I hate Adrian thread.
 
I'm guessing from all these posts Blue Shift/Oposing Forces aren't worth the $10 Steam wants for them?
 
Well, back in the day, when people were aching for more of the Half Life universe and were sucking HL1 dry, OF and BS went down a treat. Opposing Force in particular added a lot of cool extra stuff, new weaponry, new NPC's, some cool gameplay moments, etc. Unfortunately both games (especially Blue Shift) look quite tired and dated now, and they don't have that inspirational spark that can make HL1 stand out even now. Plus OpFor pisses all over the HL canon with the pointless and bizarre stuff about Race X and Black Ops. I think most of the animosity you're feeling here is mainly directed at the protagonist of OF, who was just some no-dimensional cipher soldier-figure who gets inexplicable amounts of love from some fan quarters.

Yeah the expansions are probably worth $10, but in my view they both served mainly as stopgaps between HL1 and HL2, and so you kind of don't need them any more.
 
The thing that shocked me when playing OP4 was that the male BOps apparently shared a lot of AI with the human grunts from regular HL1. They simply weren't special anymore.

Blue Shift had a cool story and a new scientist model - Rosenberg for the win - and while it didn't add new content, it owned OP4.
 
Blue shift licked monkey balls compared to op4, it lasted all of an hour, didnt even try to add anything new (which op4 did, albeit not as well as it could have done) had some very boring set pieces, very boring levels, very boring characters AKA rosenburg "oh thank goodness you found me, you can probably tell by the monotone voice that me elation for being freed is through the roof"

"..."
 
The thing that shocked me when playing OP4 was that the male BOps apparently shared a lot of AI with the human grunts from regular HL1. They simply weren't special anymore.
The Race X Shock Troopers use the same AI too.
 
So basically Gearbox had no AI coder?

Thinking further, the Shockroach used the Wasp Launcher (can't remember the exact name for it) code.
 
Shockroach used headcrab AI

As far as i know, the voltigore AI was original.
 
When you think about it, Opposing Force contains a LOT of reused code / level design and what have you... but then, they had a pretty tight schedule there. It was a pretty clever way to develop mind you. Reviews were pretty happy with the 'revisited' sections of the original game, despite the fact that they're really a massive development cop-out. I doubt there were many FPS games before Half-Life that you could have successfully taken this approach with. Players wouldn't have been excited about revisiting Quake II's Big-Gun control room or Doom's err.... miscellaneous lava-filled hell room, in the same way that they get a kick out of walking along a previously unaccessible piece of the Black Mesa Tram line or approaching the Dam from another direction.

Noticing things like this mean that Opposing Force doesn't really stand up all that well to replays, but then, neither does Half-Life itself. To be honest, when I have a Half-Life urge, I often reach for Opposing Force simply because the lulls in Half-Life are so much worse. Op4 is half-baked, but I think it did at least learn what bits of Half-Life worked, and which didn't.
 
kupoartist speaks divine truth

everyone should shower him with gifts and praises
 
Worst parts for replay i can think of, were all the levels up till we've got hostiles, takes quite a while to get into the fun parts.
 
I have to replay it. Steam broke. If you play mods you will see the place in the picture that is from the first post in point of view. And *gasp* GORDON! But you blow up......
 
Weird. I LOVED replaying HL1, over and over. The only parts I disliked replaying were the Xen levels. Pretty much everything from the experiment up until then kept me hooked even though I'd seen it all before. Must have restarted HL1 a dozen times.
 
I dislike replaying some of the grunt battles. They're just so hard sometimes (I dislike turning down the difficulty on games I've already completed). That and Residue Proccessing.
 
What was the map name of that Surface Tension level? I feel like replaying it.
 
What was the map name of that Surface Tension level? I feel like replaying it.

Surface tension perhaps?!?

I have to replay it. Steam broke. If you play mods you will see the place in the picture that is from the first post in point of view. And *gasp* GORDON! But you blow up......

i never complete pov, were you the alien slave that ran out from the control tower to the dam then got explowned?
 
Not Surface Tension, I meant c3a1b style!

EDIT: Never mind, it's C2A5.
 
one of the good things about opfor is those mutants skulking in the drains. where it was dark and there were like 6 of them. and they wouldnt even die easily! i almost peed in my pants.
 
I hated the part where you were in the water, there was an unlimited army of Pit Drones shooting their spike things at you, and the only way out was through a Voltigore tunnel.

I ran through it all and swore to never ever play that level again.
 
Yeah that bit took me ages, refrained to noclipping/godmode afterwards when i replayed it.
 
Run towards the first voltigore in the first tunnel and use the secondary fire on the displacer. Navigate your way out of Xen for a pleasant surprise: not only have you skipped the entire first tunnel, but you've skipped the trigger (the autosave point) for the pitdrone spawns. I found that one on my very first playthrough, and never had a problem with that area.
 
Well the Pit Worm was... rather lame.
"Gearbox" and "Valve" was waaay too lame. My only complain about OpFor.
 
Hmmm... An under ground almost always dark level where you fight off a huge, tough, relatively new enemy and also face a challenge where you have to close a hole through which an infinite army of weaker enemies is flooding through so you can continue your journey to the surface. Wow, that sounds really familiar.... was there another Valve game that had a level like that? I think the level's called Low..... Lowknife? Highlife? Whatever probably just my imagination.
 
:LOL: Maybe in incredibly vague conceptual design they're similar but in actual terms of gameplay, level design and enjoyment factor they're incredibly different.
 
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