Exavior
Newbie
- Joined
- Nov 27, 2004
- Messages
- 105
- Reaction score
- 0
Greetings all,
I am a designer out of Los Angeles, and I'm working with a Hollywood improv comedy troop doing a live-on-stage machinima project using the HL2 engine.
So far I have been focusing mainly on the creation of sets and other "minor" tasks, working my way up to the real editing that will be required to get this ready for a live performance.
I have a couple of questions that I have not been able to get answered elsewhere, and I was hoping maybe someone here could help.
Can anyone think of an easy way (using hl2dm) to get the player mouthes to open and close (much like a puppet) when a key is pressed/released?
Ideally I would love to have microphone input do this for the actors, but I'm not sure what is possible at this time.
How hard would it be (using hl2dm) to use other character models as players? The armor clad warriors it uses at the moment are not too fitting to the theme of our project.
Also, would it be difficult to bind other keys to player animations, such as wave?
Thanks in advance for any help!
I am a designer out of Los Angeles, and I'm working with a Hollywood improv comedy troop doing a live-on-stage machinima project using the HL2 engine.
So far I have been focusing mainly on the creation of sets and other "minor" tasks, working my way up to the real editing that will be required to get this ready for a live performance.
I have a couple of questions that I have not been able to get answered elsewhere, and I was hoping maybe someone here could help.
Can anyone think of an easy way (using hl2dm) to get the player mouthes to open and close (much like a puppet) when a key is pressed/released?
Ideally I would love to have microphone input do this for the actors, but I'm not sure what is possible at this time.
How hard would it be (using hl2dm) to use other character models as players? The armor clad warriors it uses at the moment are not too fitting to the theme of our project.
Also, would it be difficult to bind other keys to player animations, such as wave?
Thanks in advance for any help!