Argyll
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- May 14, 2003
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What stage are most 'major' (i.e. total conversion) mods at this point in time? The SDK has been around for a couple months now and there has been ample time for artwork to be created.
These are in no way official stages, just ones I have come up with:
Stage 1 (Pre-Dev. Planning) -- This is what every mod was at before the SDK was released. Basically working on the design documentation, models, skins, etc. No code or maps have been compiled.
Stage 2 (Pre-Alpha Learning) -- Probably at the very least, a major mod should be at this point in time. This is where the developers are just exploring through the capabilities of the engine, etc. Compile models and maps as placeholders for a pre-existing Source game (i.e. CS: Source, HL2DM, HL2, etc.).
Stage 3 (Alpha Released) -- There is a new mod with custom code and artwork compiled and is playable for the team. I wouldn't consider 'Creating a new mod' with Steam as this stage (that would be Stage 2). This is when there is actual mod specific features coded.
I highly doubt that any mods are passed Stage 3, because beyond there would be Beta Testing and Public Release. I would make an educated guess that the vast majority of mods (even despite what they may say) are at the Pre-Alpha Learning stage.
Insurgency is currently at Stage 3 (as of Jan. 23rd). We have various weapons coded along with custom weapons code (iron sights, free aim area, etc.), our own sound, our own weapon and player models, and 2 rough layout maps compiled for testing purposes. For our next IR (internal release) we have gameplay code and bug fixes along with more compiled maps, revised sound, player code, VGUI menu, and the HUD elements. This should all be ready for next week.
That's being all honest with you, so other mods should post their honest status in here and not try to con people into believing that your mod is much further along than it actually is. It should give a good overall sense on the status of all these 'major' mods to people in one place![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
These are in no way official stages, just ones I have come up with:
Stage 1 (Pre-Dev. Planning) -- This is what every mod was at before the SDK was released. Basically working on the design documentation, models, skins, etc. No code or maps have been compiled.
Stage 2 (Pre-Alpha Learning) -- Probably at the very least, a major mod should be at this point in time. This is where the developers are just exploring through the capabilities of the engine, etc. Compile models and maps as placeholders for a pre-existing Source game (i.e. CS: Source, HL2DM, HL2, etc.).
Stage 3 (Alpha Released) -- There is a new mod with custom code and artwork compiled and is playable for the team. I wouldn't consider 'Creating a new mod' with Steam as this stage (that would be Stage 2). This is when there is actual mod specific features coded.
I highly doubt that any mods are passed Stage 3, because beyond there would be Beta Testing and Public Release. I would make an educated guess that the vast majority of mods (even despite what they may say) are at the Pre-Alpha Learning stage.
Insurgency is currently at Stage 3 (as of Jan. 23rd). We have various weapons coded along with custom weapons code (iron sights, free aim area, etc.), our own sound, our own weapon and player models, and 2 rough layout maps compiled for testing purposes. For our next IR (internal release) we have gameplay code and bug fixes along with more compiled maps, revised sound, player code, VGUI menu, and the HUD elements. This should all be ready for next week.
That's being all honest with you, so other mods should post their honest status in here and not try to con people into believing that your mod is much further along than it actually is. It should give a good overall sense on the status of all these 'major' mods to people in one place