This is kinda fun. I just started (done the first 2 maps), and it's neat to see how they make the levels work together. On an in-chapter scale, things look like they line up. I don't know about if you were to trace the whole game until you're back in City 17 if everything would work out. That's be jawdropping if it did.
Anyways, the first two maps of the game. The space at the bottom between the road and the playground is where I am now, in the Tenements building. Unfortunately I have to deal with vertical stuff in there. I'll probably just put one floor on the map. Or the roof.
Did you notice that if you look out the window of the room where the guy says "In here, quick!" you can see the playground? Also, the APC that pulls up on the street when you look out of the window in Tenements is probably the one you saw on ground level in the alley before the playground.
Gotta love the attention to detail. I think that mapping like this will reveal a lot of little things like that.
Anyways, the first two maps of the game. The space at the bottom between the road and the playground is where I am now, in the Tenements building. Unfortunately I have to deal with vertical stuff in there. I'll probably just put one floor on the map. Or the roof.
Did you notice that if you look out the window of the room where the guy says "In here, quick!" you can see the playground? Also, the APC that pulls up on the street when you look out of the window in Tenements is probably the one you saw on ground level in the alley before the playground.
Gotta love the attention to detail. I think that mapping like this will reveal a lot of little things like that.