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Agreed.. Use the brushes for the very basic building blocks then use models/props to improve on it. The brush work shouldn't need to be anything more complex than a simplified HL1 type map. Everything else can be props.pmab said:dealing with brushes is the same, they still have to be convex.
most of the detail is done using models, which dont have this limitation (and have lots of other advantages)
MiMMiC said:1 unit = 1 inch. Gordon is 72 units tall making him 6 feet.
thereisaspoon said:u cant measure a map in pixels, only 2d images can be measured in pixels.
ahh gotcha. Heh I wondered about those hostages, thanksCarbon said:Yea, sort of, better to use the textures. The actual point at which the camera is mounted within the player box is somewhere stupid as well as far as I remember, and CS has it lower than HL etc. (possibly why the hosties in CS look like giants)