Reginald
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I read both books. They've led me to believe Cerberus will have a bigger role in ME2. Hopefully. They're pretty badass.
It's been confirmed as such.
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I read both books. They've led me to believe Cerberus will have a bigger role in ME2. Hopefully. They're pretty badass.
I am annoyed by the word immersion and the current trend of everyone and their mom masturbating to the idea that only FPP games can deliver immersion. Bullshit.
Immersion is delivered through coherency and coherency is achieved through consistent game design, world design, area design, quality writing and voice acting. Perspective is the least of the problems.
I am annoyed by the word immersion and the current trend of everyone and their mom masturbating to the idea that only FPP games can deliver immersion. Bullshit.
Immersion is delivered through coherency and coherency is achieved through consistent game design, world design, area design, quality writing and voice acting. Perspective is the least of the problems.
There is no point in taking what Kadayi says as any truth. I still remember the argument we got into when he was telling me that Baldur's Gate was turn based and refused any RTwP/pseudo turn based idea. It's just a matter of how far he can get up his own ass.
Earth to retards. This is not me saying this, this an academic paper on immersion in computer games (if you'd bothered reading what was written from the start instead of just the last couple of posts you'd of known this) All I'm doing is referencing it because it offers up are fairly compelling argument for differing levels of immersion. Much like I said to the other guys, simply saying 'Bullshit' isn't a suitable refutation. If you have a better viable model for discussing immersion in gaming I'm all ears, but frankly I'd say the academics have it at the moment. 'I disagree' no matter how vehemently isn't good enough I'm afraid.
Also Cornerstone Baldurs gate game mechanics are based wholly around D&D, and if you knew you P&P systems you'd realise that the entire game plays out through sequencing. Regardless of how much you might spam your fighter to hit that Orc, he's not going to hit them any faster. Its not turn based in respect of I move, you move ala Fallout (as everything runs co-currently). But it does operate according to actions taking allotted amounts of time, Vs say a pure twitch based experience.
The main problem people have with you is that you're worse than Samon in treating your opinion as the Holy Word Of Gaming God.
Take your opinion that FPP games are the apex of gameplay experience. This is patently false and baseless, as the paper you continuously drool over is a piece of scientific crap.
Why? Because the definition they've been developing only applies to FPS games, since the participants only played Half-Life, thus making the study irrelevant to games in general.
Now, if it included several games with several viewpoints, gaming styles and interface types, it would be useful, as it'd encompass a much larger portion of gaming than just first person shooters. As it stands, it's toilet paper.
Oh yeah, numbers are great in games, I still have no idea why you're so adamantly against making it easier for the player to understand his character's stats or weapon damage etc.
Baldur's Gate is real-time with pause. Of course it's sequencing, every game in existence is sequencing, since CPUs can't do more than one process at a time. Key difference is, in real time you and your opponent move simultaneously, whereas in turn based you take turns, during which the opposing side can't do squat (apart from interrupts).
He is right on one point though, Kadayi; nothing in that paper proves that the FPP immersion style acheives a superior gameplay experience in comparison to alternative styles of immersion. I think it's completely inaccurate for you to suggest otherwise.
Mikael if you possessed the ability to actually comprehend data with a degree of receptivity, rather than constantly throwing the rattle from the pram whenever you disagree with something, you'd have realised that the authors of that paper cite other earlier papers that support their position regarding levels of immersion. That the particular investigation they carry out utilises the Halflife engine to measure the impact of total immersion, is a decision based on sound logic, not hollow assumption as you purport.
As I said before, simply disagreeing is not enough, you have to construct a better mousetrap. I realise that thinking constructively is a bit of a challenge (because its much easier to moronically and obstinately disagree loudly than actually engage your brain), and certainly outside your typical modus operandi, but unfortunately Mikael, if you want to be taken seriously when it comes to discussing games it's an approach you are going to have to do adopt. Feel free to continue ploughing your lonely furrow though, but realise that you'll continue to be mocked accordingly.
LOL. The sequencing in Baldurs gate has everything to do with the game adhering to its underlying P&P mechanics and very little to do with hardware.
I fail to see the point of this argument. At the end of the day, it comes down to the individual gamer to decide what is the more immersive experience, because other factors also come into play, the most important being what the gamer tends to enjoy more, there aren't any facts involved with this, it is purely opinionated.
In my opinion a game like ME can be just as immersive as a game like Half-Life 2. The gamers perspective is only a small part of the parcel, most of comes down to how engaging the story is, how much control you have over the world, how believable the world and its characters around you are which are rated highly in both games.
It does, although I'm quite confused as to the meaning of this argument now, as it started due to me referring to Mass Effect as "immersive", and you taking objection to such on the grounds that only first person perspective games can be immersive in the true sense of the word. Yet now you're saying that you can't compare third person perspective games to first person perspective games in terms of immersive because they're wholly different game play experiences.I haven't, 'game play' (how the game plays as an experience on a mechanistic level) is not the same as 'gameplay' (the quality of the experience).
I don't compare 3rd person shooters to 1st person shooters because as game play experiences they are entirely separate entities, albeit that they may revolve around similar themes. To compare the game play of Dead space Vs system shock 2 would be a tragic mistake (as I cited earlier on), because the immersive depth of each is wholly different. However where you have games that share the same game space frame, such as Bioshock & system shock 2 its perfectly acceptable to make comparisons between the gameplay experiences of each, and assess/discuss which is the better experience and why, and how to build a better mousetrap accordingly.
Hope that clarifies where I'm coming from, and what I mean by each.
It is a hollow assumption, as it analyzes only first person shooters, not games as a whole. The particular paper they cite and you use as an argument comes from 1994, making it pretty much theoretical speculation.
So disagreeing with you is moronic, unconstructive and brainless?
You've still not proven why Baldur's Gate is turn based when it has no turns.
I fail to see the point of this argument. At the end of the day, it comes down to the individual gamer to decide what is the more immersive experience, because other factors also come into play, the most important being what the gamer tends to enjoy more, there aren't any facts involved with this, it is purely opinionated.
In my opinion a game like ME can be just as immersive as a game like Half-Life 2. The gamers perspective is only a small part of the parcel, most of comes down to how engaging the story is, how much control you have over the world, how believable the world and its characters around you are which are rated highly in both games.
Yet now you're saying that you can't compare third person perspective games to first person perspective games in terms of immersive because they're wholly different game play experiences.
Now you're just making things up Mikael. The article doesn't analyse first person shooters at all. It uses one simply to measure the impact of immersion as part of an exercise. The reason it uses a first person shooter is because based on previous work done by other groups the conclusion had been reached that the framework of the FPS offers a greater degree of immersion than other frameworks such as 3rd person etc.
If you're position is unconstructive, brainless and moronic I'd have to say yes.
Please feel free to show me where it deviates from the P&P mechanics of second edition AD&D when it comes to how the game operates.
We've already established that in terms of the 3 levels of immersion (engaged, engrossed, totally immersed). Of the 3 stages, it is only FPS that can induce a state of total immersion in a player.
By that measure alone its clear that we can't assess say Halflife as a game play experience Vs Mass Effect, because the range of player immersion in each, is significantly different. In one you are Gordon Freeman, in the other you direct John or Jane Shepard to do your bidding. The most we can truly agree on, is that as immersive experiences go, one offers a greater degree of immersion than the other.
Now don't get me wrong I don't think FPS games are superior to other games styles, far from it despite what Mikael claims. Your as likely to find me playing Sims 3, as Mass Effect as anything else, and that's a game that will never work in the FPS frame. However the FPS framework does offer up the opportunity for the most immersive gaming experiences though, and personally as someone who enjoys immersion I'd like to see more games that offer deeper FPS game play enter the frame. As I said earlier on despite being underwhelming in many ways, Far Cry 2 offers up a potential model for future FPS games. Whether anyone will emerge to build upon that model is going to be interesting to see, although RAGE looks to hold some promise.
Right. This is where the problem lay, as you claimed earlier that first-person perspective which strived for total immersion represented the pinnacle of an immersive gameplaying experience. I think we can agree that's not the case.Now don't get me wrong I don't think FPS games are superior to other games styles
No, it doesn't analyze first person shooters, it just uses one type of game to create a general definition of immersion. If you can't see the inherent problem with this approach, you're unreasonably stubborn.
Please explain to me why I can achieve total immersion in Mass Effect, Fallout 1, Beyond Good & Evil and can't in Fallout 3.
It does? I recall you wanted to discuss a subject, rather than expect everyone to agree with you.
I disagree with your claim that FPS games are the apex of immersion generating potential, which is patently false. As I stated (and what you conveniently ignored), perspective alone is not enough to generate immersion.
It's the end result of a myriad of factors, primarily coherent game design, engaging characters, plot, storyline, gameplay etc. Your claim that FPP games, by the virtue of being first person, are the highest form of generating immersion, completely ignoring that potential in other games, is what I find loathsome
Let's see: the fact that instead of using separate turns you and your enemy act at the same time?
Right. This is where the problem lay, as you claimed earlier that first-person perspective which strived for total immersion represented the pinnacle of an immersive gameplaying experience. I think we can agree that's not the case.
And engrossment is still a form of immersion. At best, we're merely getting mixed in the world of synonyms.In the view of the article writers what makes total immersion (on their scale) is the aspect of presence, of personally being there, and that is why in Sins, or Sims or Mass Effect the most you could accurately qualify as saying is that a player is engrossed in the what they are doing because they are directing the action, rather than being in the action.
"Game mechanics" seems to be a much more accurate expression for the former, and the one I always hear used in regard to what you're describing.Anyway, given the earlier confusion about 'Game play' Vs 'Gameplay' how would you distinguish between them in terms of expression?
Personally you can say what you want, but whether you can be objectively assessed to be in such a state is an entirely different matter. In the same way you can state that 'Nobody, except for you, agrees with that entirely' but not be able to support your assertions, after all given I didn't write the paper, and that someone else did, I'd say its probably fairly clear that they believe it, which completely invalidates your assertion.
Well maybe when TOFM responds he'll propose a better model (he seems like someone who wants a discussion, and can handle one) . All I can do is propose the one that I subscribe to. Perhaps he has something to add to it, perhaps he has something take away, or perhaps he'll have something completely left field to add to the discussion that will generate new ideas and take the thread in a different direction. Either way I expect it will be a progression in subject. Personally I like dialogues that offer up fresh ideas, the sad truth is though Mikael, they are increasingly few and far between.
Well as you refuse to remotely acknowledge the model of the stages of immersion even as a point of discussion, and despite continued requests to provide a viable replacement model refuse to, there really isn't much point in continuing to attempt a dialogue with you. Now I'm not going to put you on ignore (that would be cruel), but unless you can demonstrate that you can at least appreciate an idea, even if you disagree with it, I'm really not seeing the point in answering any of your posts further to this one. My time is fairly precious these days and I'd rather put it into having a conversation with someone like TOFM, who might have something interesting to say that could spark some original ideas and I can get excited about, rather than someone who isn't prepared to do more than reinforce their prejudices.
You don't really get underlying mechanics do you.
And engrossment is still a form of immersion. At best, we're merely getting mixed in the world of synonyms.
"Game mechanics" seems to be a much more accurate expression for the former, and the one I always hear used in regard to what you're describing.
I'm going to side with Kadayi on this one. First person games provide a greater sense of immersion because you're filling the shoes of the protagonist. I am Gordon when playing Half Life. I'm not Mario when playing Mario 64. Immersion isn't the be all and end all, though, and certainly not the main requirement for an enjoyable and engrossing game. Suggestng 3rd person games aren't as immersive as first person isn't a criticism, it's just the way it is.
I find 3rd person games allow you to become more involved with the character you're controlling in a way that first person games cannot because, being a voyeur in the sky, you get to share an experience rather than having it alone. It's for this reason I feel little attachemt to Gordon or Master Chief. It's always been me behind the gun, not them. I've been on many, many adventures with Link and Mario, though, and love them to bits. I also feel perspective affects how we view npcs and how coherent a game world can feel as a result. In first person i'm far more critical of wooden nps with limited dialogue and dodgy facial animations. I am there, in the game, and every time an npc is any less than human it pulls me right out of the experience. Uncanny valley-tastic. 3rd person is quite different - the npcs look and move like the guy you're controlling. The game world is consistent - which, for me anyway, is the be all and end all - and all is good. 3rd person games allow developers to deliver a story with characters you can invest in in a way first person games can't.
This comes back to the point I was making about the limitations of narrative perspective. In FPP, you're usually locked into viewing the world entirely from the perspective of what the character you're controlling is seeing. How do you depict an epic space battle like in Mass Effect if you're stuck in the first-person, with no opportunity for those sweeping views of the battle from space? And Mass Effect also managed to contain elements of dramatic irony which are simply impossible when you're projecting your presence into the game.I agree about 3rd person games being more involving on the whole. I think that one of the disappointments for me personally is the lack of development going on in the FPS space at times. Playing the male Shepard yesterday and marvelling at how bad the voice work is Vs the female Shepard, as well as this discussion, I started thinking about what Mass Effect would be like if it was played from a FP perspective, in a similar manner to VTM:B with respect to the handling of dialogue. Clearly the change in perspective would make the experience more intense in a lot of ways, and more personalised, but it would almost certainly be at the cost of the games more cinematic scenes. Would it be possible to re imagine those kinds of things in the FP frame? I mean HL2 succeeded in generating a sense of scope and scale, but could something as epic as ME make that transition? I think its an interesting conundrum to ponder..
This comes back to the point I was making about the limitations of narrative perspective. In FPP, you're usually locked into viewing the world entirely from the perspective of what the character you're controlling is seeing. How do you depict an epic space battle like in Mass Effect if you're stuck in the first-person, with no opportunity for those sweeping views of the battle from space? And Mass Effect also managed to contain elements of dramatic irony which are simply impossible when you're projecting your presence into the game.
My personal opinion is that the "Bigger Picture" opportunities provided by these game mechanics offer a level of immersion within the narrative on a par with any first-person experience. If you're projecting your presence into a human character and are dedicated to maintaining the immersion of that projection, the game player also becomes confined by the limits of being human. We're locked into seeing events through human eyes, whereas in a third-person game the possibilities for narrative story-telling are infinite. Being the passive is not always the undesirable option; combining the active and the passive as games like Mass Effect do can produce an emotional reaction just as powerful as if you were engaging in "total immersion".Such as the little cut-scene on Eden Prime where you see Saren shoot Nihlas. You've seen it happen, but the characters around you and even the character you're playing doesn't know it yet.
I don't mind the voiceover for Shepard either. There are far better voice actors in the game than him, but his voice fits the character well.
To be honest, the worst voice actor in the game is Marina Sirtis (Matriach Benezia). She was a wooden actress in Star Trek, and she was a wooden actress in this.
I'm going to side with Kadayi on this one. First person games provide a greater sense of immersion because you're filling the shoes of the protagonist. I am Gordon when playing Half Life. I'm not Mario when playing Mario 64. Immersion isn't the be all and end all, though, and certainly not the main requirement for an enjoyable and engrossing game. Suggestng 3rd person games aren't as immersive as first person isn't a criticism, it's just the way it is.
I find 3rd person games allow you to become more involved with the character you're controlling in a way that first person games cannot because, being a voyeur in the sky, you get to share an experience rather than having it alone. It's for this reason I feel little attachemt to Gordon or Master Chief. It's always been me behind the gun, not them. I've been on many, many adventures with Link and Mario, though, and love them to bits. I also feel perspective affects how we view npcs and how coherent a game world can feel as a result. In first person i'm far more critical of wooden nps with limited dialogue and dodgy facial animations. I am there, in the game, and every time an npc is any less than human it pulls me right out of the experience. Uncanny valley-tastic. 3rd person is quite different - the npcs look and move like the guy you're controlling. The game world is consistent - which, for me anyway, is the be all and end all - and all is good. 3rd person games allow developers to deliver a story with characters you can invest in in a way first person games can't.
To be honest, the worst voice actor in the game is Marina Sirtis (Matriach Benezia). She was a wooden actress in Star Trek, and she was a wooden actress in this.
Does anyone know if the PC version for ME2 is going to be done in-house at Bioware or contracted out to another company like with ME1? Because I know ME1's PC port had some issues of different severity, although fortunately the only one I had were a few low-res textures(most noticeably on Garrus' face and some characters' clothing). And in-house ports are usually better than third-party ones.