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Mirage from what I've been reading about this cluster**** going back and getting all the things right in ME2 isn't going to get you enough score to get you the best ending. You have to grind multiplayer.
Once you figure out that the Map highlights people you need to go to to complete sidequests, that becomes a lot less annoying. But it's still a rubbish system for sidequests, I agree.I posted this in chat, but I'll do it again here and elaborate some more.
My biggest complaint with Mass Effect 3: side-quests. Seriously. What the **** was Bioware thinking. I'm aiming to get just about everything done in ME3, but it is a ****ing strain when you are unable to find anything. It seriously boils down to running around the Citadel every couple of priority missions for half an hour. "Some random **** that you don't remember needs ore for some transport thingy and he's at some location in the Presidium that he wasn't before, but that doesn't matter because we guarantee you won't remember him anyway!"
Now, sure, it'd be easier to just read your journal and pick out the details about the location of the NPC you need to give information or supplies to, right? But, there are like 100 of these NPCs around the Citadel. I can see Bioware's intent to add side-quests in order to add to the game, but this is just chore work. It is completely uninteresting and quite literally the same exact thing every time. So, instead of going through your journal, it's much easier and simple to just to take laps around the Citadel until you've completed all of the current side-quests whilst picking up a batch of more.
Basically, if you want to complete 100% of the game, be prepared to run through every ****ing floor of the Citadel at least 10 times.
I think you are correct on the mass relays, should have fact checked, went off what someone else claimed. But, according to IGN, depending on your EMS, Earth can be saved, instead of "saved but devastated." I think this is possible for both the control and destroy endings.
Shame that we don't see what Tali looks like, but she was kind enough to leave a photo of her ancestor in my cabin
It utterly baffles me that people are raging against the ending not making sense and is Deus Ex Machina or whatever ... so their solution is to come up with an "Indoctrination" theory which absolutely makes no effing sense whatsoever and is completely logically inconsistent with everything that's come up to that point.Might as well post this here too:
I haven't beaten the game yet but I've read/seen parts of it enough to come to this theory:
The 'best' ending is the red colored one. Why? The whole scene was attempted indoctrination. The other two choices are colored non-red because they want you to pick them, but then you don't get the best ending (shep being alive), because you're indoctrinated/dead. THE COLOR CODES ARE A LIE. THE CHILD IS A MIND REAPER (well, the reaper taking advantage of something fragile in your mind, the child).
This method of ending the game right now, seems to have been something that you cannot simply interpret without thought. Which explains why the majority don't get it or are angry as hell since it doesn't make sense to them. Assuming I'm correct in any way of course.
I wasn't expecting that, I would of thought its a relative of somebody who works at BiowareI thought it was a picture of her without the mask?
Oh, and:
The first choice for me was one of great importance. It could mean the difference between life and death, the destruction of a whole civilisation or the lives of my crew members. At least that’s how important it felt. The decision of course was whether I wanted to keep the original Shepard on the front cover of my Mass Effect 3 box or flip over to the rather sleek looking reversible FemShep cover on the other side. I may come across a bit of stick for this but I changed to the FemShep cover, I didn’t think I would but until I saw it with my own eyes I had all but dismissed how anyone could even look at her. And that’s the essence of Mass Effect really. You may have watched your friend play or seen video footage of the game but until you play and make the decisions for yourself and deal with the consequences in your own way you will never really have experienced what the game is all about and it will hold no personal meaning to you.
I think if I ever bother with Mass Effect I think I may just play the first one and leave it at that. Also, is the male Shepard voice acting really that much worse than the female? I remember when ME2 came out people saying they only played female just for the better acting.
Bioware stopped being good writers at the beginning of Neverwinter Nights development, imo.
Tons of Husks and no Teeth. Didn't notice that until you mentioned it. Maybe they found a better way? Or Bioware just forgot. Who knows.Am I the only one who noticed the apparent lack of "Dragon's Teeth" throughout the game?
Also why was the ability to call an aerial bombardment touted as a feature, when it is used in a very small segment of the game
Creator of this comic: "herp derp i can't distinguish between separate online aliases and treat the internet as a single human"
Creator of this comic: "herp derp i can't distinguish between separate online aliases and treat the internet as a single human"
Creator of this comic: "herp derp i can't distinguish between separate online aliases and treat the internet as a single human"
Casey Hudson, the executive producer of Mass Effect 3, responded yesterday to the boiling-over outrage of longtime fans of the series disappointed in the game's conclusion.
Hudson's full statement is free of spoilers, so worry not about that. In short, it sounds like he is promising extensions to the story, through DLC, that offer outcomes more palatable than the one in the main game that has people in such a lather.
"We also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories-and these comments are equally valid," Hudson said. "Player feedback such as this has always been an essential ingredient in the development of the series."
Significantly, Hudson adds that "over the course of the series, Mass Effect has been a shared experience between the development team and our fans-not just a shared experience in playing the games, but in designing and developing them."
Ah thanks. That's what I get for assuming the comic was targeted against ME3's critics!