loki.be
Newbie
- Joined
- Apr 2, 2005
- Messages
- 29
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Hello everybody,
I'll know I'll get some attention with such title, even people ready to flame or more the idea but well.. here it is
I didn't do much research to see if the idea was used yet, but I'm sure people here can help me to know.
So far everytime I seen a matrix based mod, it was all about "bullet time", "fast moves" and so on.
I would like to take it from another angle.
Imagine a mix of strategy and FPS genre.
2 Teams from which an Operator is selected at start (vote or so).
The operator will play the "strategy" part of the game. He'll have access to screens, maps, infos, and so on that other
players don't have. He can of course communicate with teammates but also dispatch or recall his heroes/agents.
Let's say 2 objective to fill... he dispatch units, manage to see where is the best point to attack, communicate,.. and bring them back after the mission is complete. The winning team is the one which fill the 2 objectives. Operator is changed by vote after every game.
The main idea is that, there's room for improvement of course. How to manage weapons, ammo, agents,...
Just wanted to throw the idea here and see if somebody would be interested enough to play this... and more important help to make it.. :rolling:
Greets,
Loki
I'll know I'll get some attention with such title, even people ready to flame or more the idea but well.. here it is
I didn't do much research to see if the idea was used yet, but I'm sure people here can help me to know.
So far everytime I seen a matrix based mod, it was all about "bullet time", "fast moves" and so on.
I would like to take it from another angle.
Imagine a mix of strategy and FPS genre.
2 Teams from which an Operator is selected at start (vote or so).
The operator will play the "strategy" part of the game. He'll have access to screens, maps, infos, and so on that other
players don't have. He can of course communicate with teammates but also dispatch or recall his heroes/agents.
Let's say 2 objective to fill... he dispatch units, manage to see where is the best point to attack, communicate,.. and bring them back after the mission is complete. The winning team is the one which fill the 2 objectives. Operator is changed by vote after every game.
The main idea is that, there's room for improvement of course. How to manage weapons, ammo, agents,...
Just wanted to throw the idea here and see if somebody would be interested enough to play this... and more important help to make it.. :rolling:
Greets,
Loki