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Green Goo
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I was blown away by JO's ability to hold so many players w/out lag... 100+ gets a bit jerky, but 64-96 players is a good lag free killfest... fun for snipers!
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Do you remember Starsiege? Best mech game everJoeyslucky22 said:I remember good old starseige tribes (the original)... building forts in the middle of no where on the map...
flying people out of the map area and seeing what they did...
laser turrets..
KiNG said:since hl2 map size is about 16x larger than hl1(compareable to bf or tribes series)
adulus said:400 player? You could have a real war going on...seriously. Of course, You couldnt really have objectives...theres no way you could get past 200 people to complete an objective.
urseus said:Half life maps were playable with 32 players. Anything more than that and you start to have alot of lag, and game server companys wont want to use up alot of their servers to support one map of one game.
You can have too many players in a match. In battlefield i never played 64 man servers, simply because it was just total insanity. Youd never ever get a vehical, and if you did you get smashed as soon as you drive out of the base. That many people also means alot more idiots in the one server, camping for planes and tanks.
128 is insane. You couldnt play a map with that many people. When you get up to those kinds of numbers, you need maps like Shogan total war, with big sweeping plains. Tight infantry maps would just be complete chaos, with the map absolutly saturated with people.
With physics intensive maps, i doubt that you will see very many 64 man servers, let alone 128 or 256.
Fenric said:Strip a Source map of just about everything, change the player sizes down to the smallest you can.
RoguePsi said:64 player on BFV was laggy as fook. I think 64 should be the limit really. I understand how 128 or 256 would appeal - it'd be awesome to participate in such a large scale game but the reality is that you'd rarely fill such a large server. It'd only work if there were only a few servers to choose from.
Imagine CS with 128 or 256! If you die early, you might as well go to bed because it'll take ages for all of those players to die!! Haha.
It's likely the larger servers will be paid for ones, not lend to a friends. Paid for means they'll likely be better run, less screwing about and jerks. Bring in payment options and it should spell the death of the cheats, since they'd hardly want to lose months they've paid for just cause they got caught cheating. It'll also put off some of the younger stupider cheaters who wont be able to borrow daddy's credit card.urseus said:^^^even though, ISPs would have to supply superhuman servers, which alot wont do. Most will be content with many 32-40 servers, rather than 1 128 man server.
urseus said:^^^even though, ISPs would have to supply superhuman servers, which alot wont do.
Most will be content with many 32-40 servers, rather than 1 128 man server.
urseus said:Well in australia all the servers are free. I dont know what the setup is like overseas.
crabcakes66 said:Sorry. I didnt know that. In the US 99% of ISP's specifically state you cannot use your connection to run a server.
Foxtrot said:I never understood why you can't change make the player models smaller so the map seems bigger. In red orchestra I was complaining about the size of the maps(ut2k4 maps are suppose to be 64 times bigger than a half-life map) because they were so small, and someone said the map is as big as can be made...it seems maybe 3 times the size of a half-life mapa at the most. To make maps bigger couldn't they just slow down the players and make them smaller?
Why would you host it? I assume someone with a real server would host it.Cyber$nake said:Well maybe if you had 4 gigs of RAM, dual AMD Athlon 64 FX-53 processors and a T3 connection you might be able to host it!
I'd imagine that might screw the physics up somewhat, though. You might have to recalibrate those as well.Foxtrot said:I never understood why you can't change make the player models smaller so the map seems bigger. In red orchestra I was complaining about the size of the maps(ut2k4 maps are suppose to be 64 times bigger than a half-life map) because they were so small, and someone said the map is as big as can be made...it seems maybe 3 times the size of a half-life mapa at the most. To make maps bigger couldn't they just slow down the players and make them smaller?