Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
Hey guys. I was kinda thinking of a way to incorporate my love of medieval warfare into half-life 2 in a mod somehow, without going completely crazy about it. I was thinking of trying to incoporate it somehow into something that I already enjoyed, team fortress classic.
Too bad i'm no good at making mods or anything involved(coding, modelling, etc), or else i'd tried to make something called Medieval Fortress, similiar to team fotress classic, but with a medieval flare :-P
The combat in a large part would be melee, but i'm also hoping of perhaps making sure ranged aspects are still evident in the game by giving classes a ranged attack of sorts.
I'm not sure what all the classes or their weapons could be yet, but I have a fairly decent idea so far :-P
Assassin(spy)
Weapons: Dagger, Darts
Info: This would basically be same as the spy class, able to disguise etc.
Carpenter(engineer)
Weapons: Not sure yet, but anything carpenterish would be great.
Info: Can construct things like regular engineer, but perhaps different. I was thinking maybe like a ballista instead of a sentry gun, and perhaps being able to make wooden doors in hallways which can be used as temporary defenses which can be hacked down by opposing forces with melee weapons. However, maybe they could also build a reinforced wooden door, with metal bars that can only be blown up by a sapper(below)? I dunno, ideas abound :-P
Sapper(Demoman)
Weapons: Unsure yet, trying to think of ways to have lots of explosives like the demoman, but still remain medieval in style.
Info: Basically same as demoman with medieval style weapons. Some of his larger explosion types could destroy the (limited) reinforced metal doors Carpenters could construct.
Physician(Medic)
Weapons: Leeches, Fleam(basically a medieval scalpel), unsure of a ranged attack
Info: Generally same as the medic in TFC with a medieval flare.
Foot Knight(Soldier)
Weapon: Longsword, Longbow?
Info: Similiar to a soldier in the game, pretty powerful
Messenger(Scout)
Weapons: Short Sword, Shortbow
Info: Very similiar to a scout, fast and observant etc
Marksman(Sniper)
Weapons: Crossbow(very powerful), Short Sword
Info: Same
Pyro
Weapons: ??
Info: This is a tough one. Trying to think of a medieval equivilent person who uses fire without going into the realm of fantasy with mages and stuff. I was thinking inquisitor(they burned people alive), but they wouldnt have any ranged attacks similiar to a flame thrower or anything. lol.
Berserker(Heavy Weapons Guy)
Weapons:Greataxe, Throwing Axe
Info: A big mean, fearsome warrior you'll be lucky to live against in melee or ranged combat. Pretty fearsome like in the TFC <grins>
Perhaps its just a crackpot scheme, or maybe i'm just hoping SOMEHOW the game has a mod or two that has medieval fighting in it, since weapons and everything are physically modelled etc.
EDIT: Forgot Heavy Weapons guy. Putting that in above.
Too bad i'm no good at making mods or anything involved(coding, modelling, etc), or else i'd tried to make something called Medieval Fortress, similiar to team fotress classic, but with a medieval flare :-P
The combat in a large part would be melee, but i'm also hoping of perhaps making sure ranged aspects are still evident in the game by giving classes a ranged attack of sorts.
I'm not sure what all the classes or their weapons could be yet, but I have a fairly decent idea so far :-P
Assassin(spy)
Weapons: Dagger, Darts
Info: This would basically be same as the spy class, able to disguise etc.
Carpenter(engineer)
Weapons: Not sure yet, but anything carpenterish would be great.
Info: Can construct things like regular engineer, but perhaps different. I was thinking maybe like a ballista instead of a sentry gun, and perhaps being able to make wooden doors in hallways which can be used as temporary defenses which can be hacked down by opposing forces with melee weapons. However, maybe they could also build a reinforced wooden door, with metal bars that can only be blown up by a sapper(below)? I dunno, ideas abound :-P
Sapper(Demoman)
Weapons: Unsure yet, trying to think of ways to have lots of explosives like the demoman, but still remain medieval in style.
Info: Basically same as demoman with medieval style weapons. Some of his larger explosion types could destroy the (limited) reinforced metal doors Carpenters could construct.
Physician(Medic)
Weapons: Leeches, Fleam(basically a medieval scalpel), unsure of a ranged attack
Info: Generally same as the medic in TFC with a medieval flare.
Foot Knight(Soldier)
Weapon: Longsword, Longbow?
Info: Similiar to a soldier in the game, pretty powerful
Messenger(Scout)
Weapons: Short Sword, Shortbow
Info: Very similiar to a scout, fast and observant etc
Marksman(Sniper)
Weapons: Crossbow(very powerful), Short Sword
Info: Same
Pyro
Weapons: ??
Info: This is a tough one. Trying to think of a medieval equivilent person who uses fire without going into the realm of fantasy with mages and stuff. I was thinking inquisitor(they burned people alive), but they wouldnt have any ranged attacks similiar to a flame thrower or anything. lol.
Berserker(Heavy Weapons Guy)
Weapons:Greataxe, Throwing Axe
Info: A big mean, fearsome warrior you'll be lucky to live against in melee or ranged combat. Pretty fearsome like in the TFC <grins>
Perhaps its just a crackpot scheme, or maybe i'm just hoping SOMEHOW the game has a mod or two that has medieval fighting in it, since weapons and everything are physically modelled etc.
EDIT: Forgot Heavy Weapons guy. Putting that in above.