Asuka
Companion Cube
- Joined
- Jul 4, 2004
- Messages
- 11,598
- Reaction score
- 1
No. I laughed out loud. I think it's a testament to how clueless they are about game design and narrative.
I love your arrogance its borderline delusional.
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No. I laughed out loud. I think it's a testament to how clueless they are about game design and narrative.
You're missing the point, I'm not talking about raw sales. Hell if we're looking at raw sales, then Titanic is one of the greatest movies of all time (it certainly isn't). To emphasize my point:
Popularity =/= Quality
Catering to the masses is fine, but if you put any of those games against most of the imdb top 250 (some notable exceptions) and it's obvious how one medium is superior over the other in terms of quality. Despite how good HL2 is, putting it into direct competition with a series like Godfather or hell, even Star Wars, and there's really no competition.
As is, games are like a minor league sports team compared to it's big brother film counterparts. Don't get me wrong, I love games, just that when you compare the two medium there's really no contest over which one holding more weight over the end user.
Wow someone's in a bad mood today.Why are you such a troll? You're mildly annoying and I'd rather not have you speak to me anymore. You're my internet stalker. You follow me around and make poorly thought out derogatory comments. It's weird and more than a little pathetic. **** off.
I love your arrogance its borderline delusional.
So because I think that a 90 minute cutscene (putting that into perspective: an hour and a half, and the length of an average movie), in a game - that you play - in order to understand the story, in order to really enjoy the game, is sincerely missing the point of game design narrative, I'm not just arrogant, I'm borderline delusional? Is that what you are honestly saying? And are you honestly telling me that a 90 minute cutscene being necessary to understand the story is truly good game design? That Kojima isn't clever enough to convey his narrative any other way, say, in the game world? Is that what you are telling Corporal Keyboard Basher?
Say it ain't so.
I mean, there is no 90 minute cutscene. I think you know, even Kojima wouldn't go to those lengths. I just don't see it. And I also don't see anyone sitting that long. It wouldn't happen, it really wouldn't. You would just want to play the game. I think the casual gamer plays for what, an hour, maybe more before returning to it later? He would be worn out by the time the cutscene comes to an end, maybe having played only 5 minutes of gameplay beforehand, and then he'd turn it off.
Why do you compare two entirely different things as if they were similiar?You're missing the point, I'm not talking about raw sales. Hell if we're looking at raw sales, then Titanic is one of the greatest movies of all time (it certainly isn't). To emphasize my point:
Popularity =/= Quality
Catering to the masses is fine, but if you put any of those games against most of the imdb top 250 (some notable exceptions) and it's obvious how one medium is superior over the other in terms of quality. Despite how good HL2 is, putting it into direct competition with a series like Godfather or hell, even Star Wars, and there's really no competition.
I think we have different definitions of art.
I think he may speaking about media as an artform, in which case no game is really very qualified.
The dialogue in most NES games was laughably horrid. Anyone that complains about Oblivion's poor dialogue or lack thereof obviously hasn't been playing games since that era.But how could they have been? only 20 years ago Metal Gear on the NES was "Uh oh, the truck have started to move." after you hid in a truck. "All your base are belong to us." is another example of 20 year old video game 'cinematics'