MuToiD_MaN
The Freeman
- Joined
- Nov 5, 2004
- Messages
- 4,513
- Reaction score
- 226
Holy crap that's pretty impressive.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
I was wondering if someone could answer a Cartographer question for me. I rendered an oblique "cave mode" image. Can anyone tell me what the different colors mean. I see a lot of blue and a little bit of green, some read and and some yellow. I *think* green are places I've been but I'm definitely not sure. Any ideas?
From my understanding, blue means dark caves, green caves have some light in them, usually by torchlight. Yellow caves are brighter light usually from nearby lava and red caves are the brightest light from directly adjacent lava.
That's my understanding anyway.
I really want that first shirt.
Just started playing this game a month ago. I can't get enough of it... for some odd reason. Haven't managed to create a giant cocknballs yet, however i'm working on it.