Mirror's Edge demo tomorrow on PS3, Friday on 360!

I love the way this game flows and feels. I went in with Runner's Vision completely off and it was just like I hoped.

Anybody else get a Matrix vibe? Like you were running away from Agents? I definitely did.
 
I'm so impressed with this demo :)

You know how in every fps that lets you see your legs/body it always looks shite and completely unconvincing, or how in all the others you end up just feeling like a floating camera with a gun attached underneath? This is the first first person game i've played in which it actually feels like you have a body that's touching and interacting with the gameworld. tbh it's a pretty ****ing big leap for fps and one that every shooter from now on, to at least some degree, should adopt. It's surprising how being embodied in this way can make actions that would be mundane in other games exciting - just running about, charging through doorways and leaping over stuff had me on the edge of my seat. The stringing of more complex moves together takes it to a new level. The pistol is also the best looking pistol since GE graced our screens and the disarming, especially when at the end of a chain of crazy moves, is awesome. Even if the full game doesn't quite deliver (I suspect it will) the potential is plain to see.
 
Played it at a friend's house. Enjoyed the hell out of it.
 
Fantastic. Glad they included the tutorial since I now actually know the controls, as opposed to when I played before, I've had a proper feel for the game I want to buy it right away. It feels so slick stringing together moves, can't wait for more FPS games to implement similar systems. Other than the disarming, which I felt could be improved, the controls are perfect.
 
Played it now and I absolutely love it! This is a day one purchase for me :D
 
loved it too
in fact, i thought about it most of tonight as i was out celebrating halloween
as sad as that may sound
 
Enjoyed it quite a lot, running from the guards at the end was pretty adrenaline pumping for a game. Didn't find any paths that deviated from the main one though, but I guess it is like the first mission. I'll wait for reviews to decide whether it's a purchase or a rental, I have a feeling it's going to be on the short side.
 
BTW if anyone wants it i found the FULL version of the mirror's edge theme. I can't stop listening to it :D

One of the best songs used in a videogame. It gives personality, depth and emotional charge. Reminds me of the original soundtrack for Code 46, which has a similar gloomy, melancholic setting.
 
Not the best vid - he makes a fair few mistakes - but I like how he got up the stairs :)

http://uk.youtube.com/watch?v=z5_l27J-pBA

My main concern is that the full game won't deliver on what the demo promises. If we end up with more of the same, Mirror's Edge will be awesome!
 
Just played the demo now, and this game has COMPLETELY, 100% blown me away on every level. From the complete immersion of playing Faith (her breathing, the momentum of running, being able to see her hands and feet etc), to the frankly fabulous (if a little simple) artistic direction to the, as noted above, fantastic music.

I loved the little animations too, like when youre jogging toward a door she'll just kick it open, but if youre full on sprinting at it she'll sholder-barge through it and keep the momentum going out the other end.

This has just been prioritised over GoW2 I think for me.

Absolutely genre defining. Its just so....fresh.
 
game was good fun.

runner's vision off is a must. i definitely did not expect to be able to hang onto the helicopter at the end.
 
I saw a new trailer on TV and it was totally awesome and stuff.

Yeah.
 
My only gripe I have about this game is that I can see it becoming repetitive unless you play it the way its meant to; keeping the momentum.
 
Yeah, doesn't seem like the kind of game where you take your time and explore much, momentum seems to be the pervading theme throughout from what I've seen. That's why I'm hoping it's longer than your average 6-hour play'n'forget campaign, or at least has some replay value in the form of fun time trials or extras or... maybe some kind of online content? I don't know. Otherwise it's just gonna be a rental, as much as I'd like to be able to throw some money at it just for the sake of supporting innovation.
 
Oh well, I reckon they will probably be timed exclusives, this is EA after all.
 
I wasn't even paying attention to this game until my housemate downloaded the PS3 demo last night... and then I was quite unimpressed with the tutorial's dictatorial way of making you jump through specific hoops. Must have taken him half an hour to get through it all.

Good job I gave it a try myself this morning. My housemate needs to be banned from ever picking up the PS3 controller again. Sure, I saw the tutorial gal jump unnecessarily over and up the L1-R1-L1 board several time (I can't resist mashing L1-L1-R1-L1. I suck.), but once you get the hang of it, if flows very well, looks beautiful and has one truckload of potential. Still, negative thoughts:

* Any good game is going to have to be proven excellent to catch any gamer's attention in what is turning into one crowded season.
* Length wise it has its work cut out. Good gamers are literally going to sprint to the end of it, so unless DICE have been churning out a buttload of content, the game is going to turn out short. Sure, I replayed the demo three times straight, but if it turns out Portal in length terms, people are going to be sore that it's not Portal in price terms.
* It could get old quickly... maybe...
* We haven't seen much of the story, but so far it just seems 'interestingly generic'.
* Where is the PC version, bitch?

So, I'll be waiting for the reviews. Nevertheless, this just leap-frogged many of the other Christmas titles in my book. Goodbye Far Cry 2, see you when you're on Budget.
 
beat the demo last night.

its interesting to me how you can do every skill and maneuver from the get go, but at the the same time you cant.

what you are capable of doing is completely based upon how skillful of a player you are.

i think this will add ALOT of replay value. which is important for singleplayer-driven games
 
its interesting to me how you can do every skill and maneuver from the get go, but at the the same time you cant.

what you are capable of doing is completely based upon how skillful of a player you are.


Agreed. This is how it should be in most games. I imagine that with enough practise it'll be possible to pull off some insanely cool moves and timed runs in Mirror's Edge :)
 
I loved the demo. The story is intriguing and the city looked fantastic. I like the colors, or in some cases lack thereof.
 
Everybody should do themselves a favor and immediately turn Runner's Vision off. It makes the game feel so much more fluid and less directed, even if you are running the same routes. It forces you to make snap decisions while being chased and adds more uncertainty to the whole thing.
 
Everybody should do themselves a favor and immediately turn Runner's Vision off. It makes the game feel so much more fluid and less directed, even if you are running the same routes. It forces you to make snap decisions while being chased and adds more uncertainty to the whole thing.
I agree.. And without runners vision I've been able to found paths that seem faster than the 'directed' ones.:)
 
Preordered it yesterday, along with L4D and got the kickass bag at Gamestop.
 
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