Survive and Scalvage
Full HL2 conversion concept plan
Part 1 - The beginning.
Players begin the map in a server just as aliens/evil have invaded a country town. You wake up in one of the many houses in the town. There is no power, and everything is dark - only the light of the moon gives you a limited idea of where you are. The small room you start in has a bed and a few random items, and a locked door. THe one window of the room is open.
Looking through the window, and down the street of the residential area, you can see a bonfire, with what looks like mangled bodies making up the fuel.
[The players with faster computers will have loaded the map earlier and will already be makign their way to the bonfire, awaiting the onslaught.]
As you jump+crouch to the window, you can hear a strange creature attempting to break down the one door of your small room. You are completely unarmed.
[The sensible thing to do is to go to the large bonfire. Other players are most likely already there, and with your limited vision it looks like they have aquired weapons... Of course, the player can remain in the room and be devoured by the zombie. Have fun waiting for the 3 minute respawn time!]
As you make your way down the street, and towards the rest of the players, you pick up a weapon - a piece of piping. You see other players at the bonfire in the middle of the street also have hastily-aquired weapons - crowbars, hammers, common garden items.
[WIth the right weapon system, anything in the Source game world can be picked up by the player - just like in HL2 - and consequently used as a temporary weapon.]
[When the majority of players have gathered at the bonfire - the only source of light apart from the moon - the zombies which broke down your door begin coming out of the houses on either side of the street...]
Your small group of humanity are unaware what to do. The obvious solution is to go out and attack the zombies with your unoffical weapons - so you do it! The more eager players have already rushed out and started swinging at the 30 or so zombies. Eventually, with a few
casualties, the zombies are dead. An old man walks out of a garden shed, with zombie injuries and bitemarks over his arm.
[THe NPC gives out a few maps of the area and briefly explains the context of this map. He tells the players to head to his farm, where they will find his armoury of a few shotguns and handguns. More importantly, they can use his farmhouse as a base of operations - in which to Survive and Scalvage.]
The old man collapses and orders you to kill him, to prevent him from becoming a zombie. You oblige gleefully.
Full HL2 conversion concept plan
Part 1 - The beginning.
Players begin the map in a server just as aliens/evil have invaded a country town. You wake up in one of the many houses in the town. There is no power, and everything is dark - only the light of the moon gives you a limited idea of where you are. The small room you start in has a bed and a few random items, and a locked door. THe one window of the room is open.
Looking through the window, and down the street of the residential area, you can see a bonfire, with what looks like mangled bodies making up the fuel.
[The players with faster computers will have loaded the map earlier and will already be makign their way to the bonfire, awaiting the onslaught.]
As you jump+crouch to the window, you can hear a strange creature attempting to break down the one door of your small room. You are completely unarmed.
[The sensible thing to do is to go to the large bonfire. Other players are most likely already there, and with your limited vision it looks like they have aquired weapons... Of course, the player can remain in the room and be devoured by the zombie. Have fun waiting for the 3 minute respawn time!]
As you make your way down the street, and towards the rest of the players, you pick up a weapon - a piece of piping. You see other players at the bonfire in the middle of the street also have hastily-aquired weapons - crowbars, hammers, common garden items.
[WIth the right weapon system, anything in the Source game world can be picked up by the player - just like in HL2 - and consequently used as a temporary weapon.]
[When the majority of players have gathered at the bonfire - the only source of light apart from the moon - the zombies which broke down your door begin coming out of the houses on either side of the street...]
Your small group of humanity are unaware what to do. The obvious solution is to go out and attack the zombies with your unoffical weapons - so you do it! The more eager players have already rushed out and started swinging at the 30 or so zombies. Eventually, with a few
casualties, the zombies are dead. An old man walks out of a garden shed, with zombie injuries and bitemarks over his arm.
[THe NPC gives out a few maps of the area and briefly explains the context of this map. He tells the players to head to his farm, where they will find his armoury of a few shotguns and handguns. More importantly, they can use his farmhouse as a base of operations - in which to Survive and Scalvage.]
The old man collapses and orders you to kill him, to prevent him from becoming a zombie. You oblige gleefully.