T
Trigg
Guest
yeah, i think a tactical brige and island battle mode is a good begin
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Originally posted by theGreenBunny
IWe need a mod leader though, if we're going to pull this off, and I don't think I have time for that.
Originally posted by PvtRyan
Something like the host of that program would be cool as a player model, in that style with those flying goggles, brown leather jacket
Originally posted by Trigg
kalayq
it was his idea
not irc we need a kind of forum :x
maybe we should setup a webpage, and put a forum on it?
Originally posted by kalayq
Thanx for the votes guys. I would take the role of mod leader, but as I said before I have no experience with mod making. I can create simple models, map a little and code a little in C (not C++). If you guys want a more experienced mod leader, I'm fine with being a creative consultant or something like that. Has anyone here been a mod leader or knows one that could give some pointers? I think that this should be community work and not for just a small mod team. what do you think?
There should only be one or two coders though since it is hard to have more people than that working on the same code. Also the code is going to be pretty easy to do except for the fixing up of the physgun.
Lets tentativly call it island mod or islands for now.
I don't have much IIRC or web page making experience so if you guys want to take over that part, that would be cool.
P.S. My roomate works at an isp, so maybe I can get some free web space. We get free dial-up.
Originally posted by theGreenBunny
We could just do it all in a democratic manner, if we decide stuff together we don't really need a leader. And I think there should be a core team, we can always ask help here at the editing forums.
If we manage to get some webspace somewhere (I keep saying this don't I ) we can start setting up stuff, get all the ideas together etc. Maybe we can get hosting at one of the community sites or something. Maybe even hl2.net?
Originally posted by antistructure
hey almost none of us seem to have any experience,.. i dont think that would matter,.. but i need to go off to lunch.. and my boss is lurking around... ill be back later..
Originally posted by Tek
i would have posted my mod here if i knew it wasnt against the rules...
Originally posted by kalayq
I agree, is there a mod in the house?
Note: I just want to bring this up. I don't care if you have the leaked beta, but please don't try and use it in the dev of the mod. The only thing that can be done using the leaked beta is to work on the code. I would rather wait untill the sdk comes out before we start testing code. Valve might totally change the code that we want to use, so please don't start the playing with it just yet.
Originally posted by ElFuhrer
Well, if this is going to a fullscale mod we can have more environments than just islands. There can be maps where you have to bridge chasms up in the mountains, or barricade streets in City 17. We could even do a Xen map (but with Earth gravity), those floating platform things are great for this mod.
Originally posted by kalayq
Someone also had an idea of doing it on rooftops.
Originally posted by ElFuhrer
For the maps, we really shouldn't go any further than terrain and buildings. From what I understand, HL2 has models for trees, handrails etc. so we really should wait for that. Also, make your maps with normal mapping in mind.
Originally posted by kalayq
I heard someone else talking about it on the forums. Wouldn't something made in 3dmax or maya be just way too poly heavy? I know that xsi has a tool that reduces the amount of poly's and keeps the general shape, so maybe it would work if your using xsi.
For everyone who wants to get into modeling here are some good FREE programs.
Milkshape(a good starter program)
gmax(3d max lite basically)
Maya(The other day maya became free for non comercial use.)
Note: XSI will have a free version out sometime around the release