mod idea

Originally posted by theGreenBunny
Good idea, I'll do that tomorrow, I'm too tired now. All the americans will have some more time to think up names.

I've uploaded the extremely early wip really-only-uploaded-because-I-like-my-homemade-scrap page here

Both regging a forum and doing a poll are on my to-do list for tomorrow. Unless one of you feels like doing the poll of course (hint hint:cheese:)


heh that looks great. nice one Bunny :)
 
Originally posted by Fenric1138
"The group without a name"
"Source Junkies"
"junkwar"
"scrapyard challenge"
"scrap n weld"
"trash"
"garbage war"
"rubbish"

there's just so many ;)


Rubbish sounds good

only then no normal weapons but just weapons related to rubbish
 
once we get our own page we can make our team final. It is hard to do this sort of thing on the HL2.net forums.

Just a note for names, lets make it something with two or three words. All the big mods have catchy short forms. eg. CS, NS, DOD,.....

how about:
Islands
Island builder
bridges to victory
bridge to victory
Builders
Bridging the gap
junked!

Originally posted by theGreenBunny Good idea, I'll do that tomorrow, I'm too tired now. All the americans will have some more time to think up names.

Hey don't forget about all the canadians, central and south american's :cheese: I'm Canadian by the way.
 
Originally posted by Trigg
Rubbish sounds good

only then no normal weapons but just weapons related to rubbish

"rubbish" weapons :)

Welding gun

2by4

crowbar (oh well why not eh)

spray can and lighter (been done before but its always neat)

garbage bag (beat people with it, alt fire to hit them so hard it bursts and lots of junk falls out, collect that to build with)

used needle launcher (like a dart gun.. maybe have it cause weird visual effects for whoever it hits?)

used condoms (throw them at the enemy and they should run out of the way)

diaper trap dont step on the diaper!

bottle of unidentified liquid ;)

park attendant spike (fire button - pick up junk on the spike, alt fire throw the junk overarm)

Compactor (small carried version, crushes people you grab with it)

broken glass - melee weapon

sharp stick

piece of wood with a nail in it

stick with old socks in a ball on the end.. poison people with bad smells

box-o-seagulls - release them like snarks only they fly and attack the enemy or you. (seaguls always in landfills heh)

bird food - used to distract seagulls



its a start
 
Weapons: How about "Uncle Cletus' Shotgun"? We could make it all rusty and crap to fit in with the junk weapons. And an automatic nail gun.
Modified paintball guns with enough force to kill.
 
Originally posted by ElFuhrer
Weapons: How about "Uncle Cletus' Shotgun"? We could make it all rusty and crap to fit in with the junk weapons. And an automatic nail gun.
Modified paintball guns with enough force to kill.

In that case there must also be a banjo weapon, and rednecks hiding out in the woods in their log cabin surrounded by useful broken down car junk, can you get the useful stuff before Maw n Paw close the gate


and yeah i am pretty much just refreshing this page, cause its the only really interesting thread up here right now that hasn't yet turned into a flame war :)
 
already sounds like redneck rampage....good old Build engine
 
Originally posted by Chode
already sounds like redneck rampage....good old Build engine


lol funny you should say that, after the last post I went to look for shotgun models and typed in redneck for a laugh and remembered redneck rampage. That was a funny game
 
I'm feeling nostalgic for the old Build engine now. I used to make maps using my copy of Duke Nukem 3D Atomic Edition. It was the first instance of modding in my games career :bounce:

The only other map editor I have used other than that is QOOLE for Quake 2, but I never got too heavily into that and haven't made any maps since......
 
As in my earlier post, I requested those who are interested to PM me so I can sort out a list.

Well, no one did so.

So now, I really think we should bring a team together, decide on a final name from all the suggested names posted (thanks guys), get the final design draft out, and get cracking.

Therefore, can everybody who is interested to join, please PM me with your contact details and what you can help out with.:cheers:
 
the name will be chosen by the poll tomorrow.
I pm'd you with my details, I hope everyone else who wanted to join will do the same. Once we have a final team list we can start voting on the gameplay rules and get the design draft finished.
(Remember the democratic group idea?)

Just to inform you guys in the next while I'll only be able to get online for about two hours a day, so you might not hear much from me in the future.

EDIT:

Just to get some extra ideas in before I go to sleep,

For catapult amo or physically simulated amo, it would be hard since there is only a finite and probably small number(amount) of junk that can be launched, therefore not making it too good an idea. What can be done is to have a new piece of junk spawned everytime a piece of junk is destroyed or reaches the bottom of the sea(it will be destroyed once it reaches this depth, maybe pressure or something)

Also with regards with the website and PHL idea, we could make a test site on tripod and send it in to them so we can get hosted.

g'night
 
Originally posted by kalayq

Just to get some extra ideas in before I go to sleep,

For catapult amo or physically simulated amo, it would be hard since there is only a finite and probably small number(amount) of junk that can be launched, therefore not making it too good an idea. What can be done is to have a new piece of junk spawned everytime a piece of junk is destroyed or reaches the bottom of the sea(it will be destroyed once it reaches this depth, maybe pressure or something)

Also with regards with the website and PHL idea, we could make a test site on tripod and send it in to them so we can get hosted.

g'night

I've got a domain and some webspace, so maybe we could host on my webserver as a temporary solution.

And as for server lag, I'm not sure how bad it will be. But I'm very sure the physics would be optimised for multiplayer for obvious reasons. We could just do a better job out of that. Probably brainstorm for ideas after we get the team up.

Kalayq, I've received your PM, but you did not include what you can help out with.

Lastly, and yet again, please note that if you wish to join the team, PM me with your contact details and what you can help out with. So I can compile a list and hopefully we can come up with suitable work for each of the team members. And start with the discussion and draft out the final design and ideas
 
Originally posted by \\-shanE
I've got a domain and some webspace, so maybe we could host on my webserver as a temporary solution.
We have a server here with a domain and all that on which I could also get php and mysql installed, only problem is it's on a 128kbit upload line (that's about 14KBs), so I'd rather not use it for something with the potential to generate quite some hits.
At the moment we have the free forums I will register in a sec, so we don't need php etc as much.

About the name poll, should I post it here or on the new forum?

Regged it, the forum is HERE!
 
Guys, just realised I've access to about 150mb from a hosting site for a film that was to be made but never was. It's not perfect and the best you could do is link to it and have anyone who right click and checks propeties see where its located.. But it could certainly host files to download, might be useful in the case of limited tripod accounts so you can place the larger files somewhere. I wonder if you could make use of it. It's paid for a year only so its usefulness is limited to that. But currently its sat there completely unused and I'm sure something could be worked out, its 150mb for free until you guys have something solid worked out and a proper place to host set up

Just a thought anyway
 
Alright, I've received a few PMs from some of the people who are interested to help. We are mainly lacking in coders and modellers. I'm sure it would be great if there will be about 4 modellers and 2 mappers. One or two of the mappers will be working closely with the mappers in order to ease the job of the mappers (design static props), to make sure object placement ties nicely with the map and for many other obvious reasons. The other two will, well, model the other assorted stuff (weapons, players, etc).

I will like to remind you all that not everybody who signed up will be able to get in the team. Of course I have no say on this, after compiling the list, we can have those who signed up to opt for the work they will want to do and then if necessary, vote off those unneeded ones.

Just a note, every decision made will be done in a democratic way, and as such, I hope that it doesn't seem like I'm playing god by doing this. But for the sake of the mod, not everybody can be in, and for fairness sake, everyone will have their say.
Cheers. :cheers:
 
This is sounding quite good.... keep it up :D

Oh, and good luck finding coders... you'll need it :(
 
I've always found modellers hard to get hold of. We've got three coders :)
 
Originally posted by \\-shanE
Just a note, every decision made will be done in a democratic way, and as such, I hope that it doesn't seem like I'm playing god by doing this. But for the sake of the mod, not everybody can be in, and for fairness sake, everyone will have their say.
Cheers. :cheers:

Nowt wrong with that, you've a better chance of success that way (if you avoid being too superior :))

I'd join fully but I'm way too busy with work to devote all my time to it. But I'm happy to help out on advice in modeling, texturing, concept design, XSI and other application and feature help, apart from coding of course ;)
 
Originally posted by \\-shanE
Alright, I've received a few PMs from some of the people who are interested to help. We are mainly lacking in coders and modellers. I'm sure it would be great if there will be about 4 modellers and 2 mappers.

We probably won't need to model all that much to get the mod's basics working. Mapping will probably need more work, because everything has to be mapped in a way obstacles can be passed in several ways. So I think the other way around would work better, 4 mappers, 2 modellers. But the more the merrier of course.


I will like to remind you all that not everybody who signed up will be able to get in the team. Of course I have no say on this, after compiling the list, we can have those who signed up to opt for the work they will want to do and then if necessary, vote off those unneeded ones.

Just a note, every decision made will be done in a democratic way, and as such, I hope that it doesn't seem like I'm playing god by doing this. But for the sake of the mod, not everybody can be in, and for fairness sake, everyone will have their say.
Cheers. :cheers:

We can do all the voting work on the forum (link in sig), but first we will have to outline what will have to be done. I'll give that a start at our forum. I think we should move most of our discussing to that place, it's much easier to organize everything in multiple threads without flooding the Gen.Ed. board or trying to keep everything sorted in one big thread.
 
Originally posted by theGreenBunny
So I think the other way around would work better, 4 mappers, 2 modellers. But the more the merrier of course.

we can use the moddellers to make junk wierd weapons PLayer models stuff we can place on a map (palm tree, ect)

but only models, consept art, and idea's can be made now. we will have to wait for half lfie 2 come out and we need to know how the multyplayer is so we know how much junk and stuff we can dumb at a map or if stuff even floots (*cough* beta *cough*) also we need to have ideas and blueprints how maps must look like, a good webbie (always nice). also we need to have ideass what weapons will be included and we need skinners

but if we have made consept art a nice website with our ideas on it some models, our name popping up at mod website and half life 2 sites and some game magazines people will soon enough join .
 
Originally posted by Trigg
we can use the moddellers to make junk wierd weapons PLayer models stuff we can place on a map (palm tree, ect)

but only models, consept art, and idea's can be made now. we will have to wait for half lfie 2 come out and we need to know how the multyplayer is so we know how much junk and stuff we can dumb at a map or if stuff even floots (*cough* beta *cough*) also we need to have ideas and blueprints how maps must look like, a good webbie (always nice). also we need to have ideass what weapons will be included and we need skinners

but if we have made consept art a nice website with our ideas on it some models, our name popping up at mod website and half life 2 sites and some game magazines people will soon enough join .


How about you try get an interview on that HLradio thing? If you want to get noticed initially thats probably a good way of going about it, from the times I've listened to it there's almost always a few people offering their services while your on air. Just make sure whoever goes on is in full posession of all the facts about your mod so they don't start stuttering and sounding like its not been thought through. Oh and someone who can speak english would be handy too :)
 
Originally posted by theGreenBunny
Thread about what will have to be done, please add things to it if I've missed something.

I have my doubts about creating scrap-like weapons, even though it'd make sense. Because the Junkyard Corps mod already does it, and I think we should expand the aspects of our mod that are different from theirs to make sure we'll end up with two different playing mods.

I think we're pretty different even if we have junk/primitive weapons, they have a whole different objective.

Btw, how are we gonna justify the water being deadly? If you just let a few monsters swim in it, there is always a chance of swimming across. And you don't want that to happen.

EDIT: how about bulky armour/heavy equipment that let you just sink to the bottom like those barrels in the techdemo?
 
Originally posted by PvtRyan
I think we're pretty different even if we have junk/primitive weapons, they have a whole different objective.

Btw, how are we gonna justify the water being deadly? If you just let a few monsters swim in it, there is always a chance of swimming across. And you don't want that to happen.

EDIT: how about bulky armour/heavy equipment that let you just sink to the bottom like those barrels in the techdemo?

Yup, something like that. We'll just remove swimming and think up a reason for it :p

About that other mod, true, but we may still want to get a name without 'junk' in it to avoid confusion.
 
Maybe something simple like: 'Phys'

Related to the physgun as we call it, which will play a major role.
Simple, related to the center point of this mod (physics) and you don't have to twist your tongue in a million directions to pronounce it :)
 
Originally posted by theGreenBunny
Thread about what will have to be done, please add things to it if I've missed something.

I have my doubts about creating scrap-like weapons, even though it'd make sense. Because the Junkyard Corps mod already does it, and I think we should expand the aspects of our mod that are different from theirs to make sure we'll end up with two different playing mods.

Well the worry over doing something another mod does shouldn't be a worry atall, I mean, are they likely to even finish it? You just don't know right now, same could be said for this mod and countless others out there. I wouldn't worry about doing something someone else might be doing.

I think you'd be better just doing what you want to do, if it fits well with your mod and you guys like the idea, go for it. Don't at any point assume that just because you didn't do something in respect to another mod, that they'd return the favor to you. Besides, they don't have exclusive rights over the more common things, wood with a nail in it for example. I suggested that before I even knew they had one. Should it stop you having one too? no it shouldn't. If they come up with a fancy new weapon or welding design, could you use that, no not without permission.. But nothing stopping you doing your own design and method of use.

So yeah, don't fret about other mods, concentrate on your own for now, I'm sure their not fretting about you guys or not using idea's because you or someone else thought of them. It's friendly competition, but still competition all the same ;)
 
May I suggest using the translated terms such as 'scrap', 'junks', etc, in another language? Like junks in german? Or something?

Maybe we can rely on the partially-reliable translator.
http://world.altavista.com/
 
Originally posted by \\-shanE
May I suggest using the translated terms such as 'scrap', 'junks', etc, in another language? Like junks in german? Or something?

Maybe we can rely on the partially-reliable translator.
http://world.altavista.com/

I like Spanish for junk, chatarra as a name. Has a nice sound to it :D
 
Originally posted by PvtRyan
I like Spanish for junk, chatarra as a name. Has a nice sound to it :D

What I worry is that the pronounciation of the word may not be what we think it is supposed to be. Unless we have some guy who actually understands spanish and can get the correct pronounciation for us.:cheese:
 
Chatarra sounds like a weird open source instant messaging or IRC client :p, but I can live with it, and yes I'm Dutch:) (I like the english language far better though)

btw, updated my site-wip with some funkay animations:cool:
 
Originally posted by \\-shanE
What I worry is that the pronounciation of the word may not be what we think it is supposed to be. Unless we have some guy who actually understands spanish and can get the correct pronounciation for us.:cheese:

Eh, I understand it. And when I say it, it sounds kinda like it would be a dance or something.
 
we already got a name so why we still need to kow the spanish word :dozey:
 
Originally posted by Trigg
we already got a name so why we still need to kow the spanish word :dozey:

We don't. I made that post before we had the name.
 
Sorry to double post, but is anyone else having trouble with our forums?
 
Seems the occasional errors which I thought were caused by the server getting a lot of traffic (there's probably a large amount of forums hosted on that server) have become a bit more show-stopping. I'll try to find out what's wrong.

Yup, the whole server is apparently acting up. They're 'working on fixing it' :dozey:

Let's hope they get it done soon.
 
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