Chaops
Newbie
- Joined
- Oct 3, 2004
- Messages
- 120
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Hey, Im new to these forums and would like to start by saying hello to everyone. This definitely seems like a better place than the steampowered forums. On to my ranting . . .
My mod that I wish to develop is called the asylum. It will be a realistic comabt simulator so to speak but will have much exaddurated gunplay to balance things out. I plan to add as many real world guns in as I can but one at a time to make sure they all get done right. Everything will be made to be as realistic as possible. Ammo counts, reload animations, recoil, bullet ballistics, the works. I havent put a solid singleplayer storyline together yet but multiplayer will be alot like counter-strike and quake meshed into one. It will basically be mercenaries and hitmen against each other and you battle it out for survival. Anyone who has seen the madness combat flash videos will know exacly what I am going for here. I plan to make an entire new system for the models so that all of the bodyparts will show realistc damage. Limbs can be cut and shot off, bullets will impair your breathing and movement. There will definitely be headshot and heartshots (CS really got me hooked on those). This description is very very brief but I will post an entire checklist of everything that I plan to have incorporated into the mod when the SDK is released. As I said before I expect tons of guns, many melee weapons, and a few explosives. The gameplay modes so far are DM, Team DM, and Co-Op. I may add a few more later but for the most part that is all I need for the theme of the game. I will need modelers, programmers, art designers, mapmakers, moderators for the forums and audio compilers. I personally know how to map, model (barely), code html and design basic art. The only real problem is I have no C++ experience so programmers are a must. I have a serious dedication to making this project happen and will do everything I can to keep this from dying like most of the modifications do. Any suggestions as to how I can recruit a good team are welcome. Thanks for any input ahead of time and for reading my thread.
My mod that I wish to develop is called the asylum. It will be a realistic comabt simulator so to speak but will have much exaddurated gunplay to balance things out. I plan to add as many real world guns in as I can but one at a time to make sure they all get done right. Everything will be made to be as realistic as possible. Ammo counts, reload animations, recoil, bullet ballistics, the works. I havent put a solid singleplayer storyline together yet but multiplayer will be alot like counter-strike and quake meshed into one. It will basically be mercenaries and hitmen against each other and you battle it out for survival. Anyone who has seen the madness combat flash videos will know exacly what I am going for here. I plan to make an entire new system for the models so that all of the bodyparts will show realistc damage. Limbs can be cut and shot off, bullets will impair your breathing and movement. There will definitely be headshot and heartshots (CS really got me hooked on those). This description is very very brief but I will post an entire checklist of everything that I plan to have incorporated into the mod when the SDK is released. As I said before I expect tons of guns, many melee weapons, and a few explosives. The gameplay modes so far are DM, Team DM, and Co-Op. I may add a few more later but for the most part that is all I need for the theme of the game. I will need modelers, programmers, art designers, mapmakers, moderators for the forums and audio compilers. I personally know how to map, model (barely), code html and design basic art. The only real problem is I have no C++ experience so programmers are a must. I have a serious dedication to making this project happen and will do everything I can to keep this from dying like most of the modifications do. Any suggestions as to how I can recruit a good team are welcome. Thanks for any input ahead of time and for reading my thread.
:cheers: