boglito
Newbie
- Joined
- Jul 12, 2004
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The numbers are wrong. Shame on everybody who don't question statistics.
The source is gamespy who are either making up numbers on the spot or just very very bad at collecting information.
At the time of writing they are reporting about 1300 players, while I, in the steam serverbowser, can count 40 servers with more than 30 players (there are more than 40, I just couldn't be arsed to count them all, which is probably exactly what the morons at gamespy thought). This means that these 40 servers that I could be bothered to count alone have about 1250 players, and then there are all the rest of the servers that I didn't count.
As soon as some dimwits make a graph you all go "wait, here is proof"... Jebus.
Update:
If you compare the total amount of people playing a hl2-game with the numbers for each individual game listed if you look at the detailed view you will notice (at time of writing) a 9k deficit in the latter category. We know that there are nowhere near that amount of people playing mods so most of that deficit must be distributed to game-modes that are listed. This could explain our "missing" tf2-players. The number makes perfect sense according to historical data too.
The source is gamespy who are either making up numbers on the spot or just very very bad at collecting information.
At the time of writing they are reporting about 1300 players, while I, in the steam serverbowser, can count 40 servers with more than 30 players (there are more than 40, I just couldn't be arsed to count them all, which is probably exactly what the morons at gamespy thought). This means that these 40 servers that I could be bothered to count alone have about 1250 players, and then there are all the rest of the servers that I didn't count.
As soon as some dimwits make a graph you all go "wait, here is proof"... Jebus.
Update:
If you compare the total amount of people playing a hl2-game with the numbers for each individual game listed if you look at the detailed view you will notice (at time of writing) a 9k deficit in the latter category. We know that there are nowhere near that amount of people playing mods so most of that deficit must be distributed to game-modes that are listed. This could explain our "missing" tf2-players. The number makes perfect sense according to historical data too.