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Cliffe has sent us another two new exclusive screenshots of the revamped CS: Source map de_prodigy. Csnation.net also have two other new screenshots of the map here. [br]
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You and me both...Audiophile said:This looks great, now all I have to do is pray that they do militia next!
xcession said:while we're on the subject, can anyone explain why each of the maps done so far for cs:s, has a bunch of mini-scale buildings miles outside the playable boundaries of the map and nowhere within visible range?
Its weird, would be interested to know why.
Carbon said:Those stupid looking rails detract from the realism a bit. what are they? I certainly dont know any cart that could turn corners that tight on rails, kinda detracts from the scene bit =/ lovely looking stuff tho I spose
Because we are finally at the point graphic wise where they can add special effects like that without killing fps. It's simply a graphic effect, nothing more.xcession said:while we're on the subject, can anyone explain why each of the maps done so far for cs:s, has a bunch of mini-scale buildings miles outside the playable boundaries of the map and nowhere within visible range?
Its weird, would be interested to know why.
Javert said:My only beef with Munro's screenshots: In the original Prodigy, Bombsite A looked really important. Here, it's like bombing an archaic 60's lab with those computers back in the days of vacuum tubes...