T
Torsion
Guest
I recently read the valve info thread and was surprised to see that valve is planning to implement motion blur into source at some point in the future. I thought this was only possible for movies and TV. Does anyone know how its possible to program it into a computer game?
Also, how will this effect the game in general. If motion blur creates a smooth performance at 24 fps, as with a TV, than wont we all be able to increase our graphics and resolution without fear of studdering as long as we maintain 24 fps. What could this mean for Games? Will we see a major increase in graphics when performance is less than of an issue? Also, will our games look radically different when motion blur is on? Perhalps it would give games a nore cinematic, realistic motion.
Also, how will this effect the game in general. If motion blur creates a smooth performance at 24 fps, as with a TV, than wont we all be able to increase our graphics and resolution without fear of studdering as long as we maintain 24 fps. What could this mean for Games? Will we see a major increase in graphics when performance is less than of an issue? Also, will our games look radically different when motion blur is on? Perhalps it would give games a nore cinematic, realistic motion.