The Dark Elf
Newbie
- Joined
- Oct 5, 2003
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m00b said:I presonaly think we shoud have access to HL2 maps like to open them and see how things are done. But now that that isnt the case...
Since this is very difficult to set up properly I ripped the data from the canals_01a map using unly a text editor.
This is the result. A completely functioning turret.
The tutorial map shows how to set up your mounted turrets, but you better just copy the whole thing because there are 1000's of settings to set up and aren't worth the time and nerves.
For the basic one you'll need:
"func_tank" - central functionality unit for a tank turret
"prop_dynamic" - just an animated model with bones
"trigger_multiple" - trigger where you stand
"info_target" - for npc's to be able to find the turret.
AI will use the gun too. Go passed the no tresspassing sign and then get back to the turret and wait for zombies.
In this map you can also see how to set up triggered spawning of zombies, pathing for AI and also the rebels. If you are making an sp map you'll also need "ai_relationship" triggering when the turret is overtaken by the other side (if you plan that look into the text file for clues), but that's another story.
Enjoy, and you're welcome.
wicked, nice find