How come Half Life 2 series has the best weapon feel and reload animations(besides Rainbow Six and Battlefield 2142) unlike most of the stiff-fixed-to-screen FPSs, it really is great but when you walk there is no natural bobbing like in Battlefield 2142...in HL2 you just sort of glide..this always bothers me, especially after playing Battlefield 2142...
And also while you run there is no that weapon running animation like in almost all FPSs...
And it is really weird that you don't see your hands while operating turrets, valves and driving a vehicle, it is even bigger visual inconsistency. How hard it is to create just 3 additional animations?
In Gears of War you even see when you turn on switches, also in Prey--and you even see a hand when you operate that flying vehicle, and in SW:Republic Commando you see detailed animation of every hand action when operation all kinds of different turrets.
It is really strange inconsistency that Half Life 2 series doesn't have such basic stuff..
And also while you run there is no that weapon running animation like in almost all FPSs...
And it is really weird that you don't see your hands while operating turrets, valves and driving a vehicle, it is even bigger visual inconsistency. How hard it is to create just 3 additional animations?
In Gears of War you even see when you turn on switches, also in Prey--and you even see a hand when you operate that flying vehicle, and in SW:Republic Commando you see detailed animation of every hand action when operation all kinds of different turrets.
It is really strange inconsistency that Half Life 2 series doesn't have such basic stuff..