neowin video up for download

i'm confused. if that vid was a realtime demo then how come absolutely everything happens in an identical fashion to the bink vids? I thought the AI was supposed to be super clever yet if that's a realtime demo then it's entirely scripted. Noones mentioned this yet, does it mean i'm being stupid and missing the point somewhere?
 
It's a demo. Everything is recorded and played back as close to as it was as is possible.
 
I don't quite understand how it could be realtime. I mean everything in it is the EXACT same as in the original video. It was the same video. So how do you run it in real time and yet produce the exact same video?
 
Demos run in real time. Did you ever record a demo in HL1? It was still rendered in the game engine on the fly (i.e. real time), but every action was a replication of the gameplay from the instance in which the demo was recorded. Therefore, real-time, but pre-recorded.
 
SMT said:
Demos run in real time. Did you ever record a demo in HL1? It was still rendered in the game engine on the fly (i.e. real time), but every action was a replication of the gameplay from the instance in which the demo was recorded. Therefore, real-time, but pre-recorded.

Nope, never tried running a demo before so didn't realize how they worked. Thanks for the info.
 
Neutrino said:
I don't quite understand how it could be realtime. I mean everything in it is the EXACT same as in the original video. It was the same video. So how do you run it in real time and yet produce the exact same video?

Because .. ITS A DEMO!, god my clan records demo's of every game there in, it simply logs every tiny thing that happens and recreates it at playback, the game renders the scene in realtime but the movements and events are all pre recorded. like one giant scripted scene.
 
Lobster said:
Because .. ITS A DEMO!, god my clan records demo's of every game there in, it simply logs every tiny thing that happens and recreates it at playback, the game renders the scene in realtime but the movements and events are all pre recorded. like one giant scripted scene.

Easy there. I didn't know as I hadn't ever run a demo before so I was asking how it was done and SMT answered my question already.
 
I want to see the whole presentation, I like seeing Gabe talking about 'his precious'. And it's about the X800+HL2, what can be better? :)
 
It was not the same video, for one he didn't get the FU letters, also more zooming in and out (in game zoom not the camcorder). Looks more touched up as well, especially the debris.
 
mattgirv said:
It was not the same video, for one he didn't get the FU letters, also more zooming in and out (in game zoom not the camcorder). Looks more touched up as well, especially the debris.
nope, re-download the vid from last E3, exact same demo.

the only difference is that the last min or so of the video was cut out, that doesnt constitute it being a different video though.
either the presenter (Gabe) cut out the last segment, because he knew everyone had already seen it/ save time.

or the camera guy stopped taping because he realised it was the same old crap from E3, and wanted to save battery life for something more interesting.
 
mattgirv said:
It was not the same video, for one he didn't get the FU letters, also more zooming in and out (in game zoom not the camcorder). Looks more touched up as well, especially the debris.

No, I'm quite confident it was the same demo. But they stopped the playback before the strider speared the rebel, and before Gordon had a chance to wrench the letters off of the UMF building.

As far as graphical differences go, it's kind of sketchy. When doing demo playback, does the engine call the models, materials, and resources in the same fashion it does during actual gameplay? If this is the case, the same demo could be run with improved models, textures, etc., and the engine theoretically wouldn't miss a beat. Does anyone have experiential knowledge in this area?
 
Gabe stated (even with the pre-recorded videos from E3 last year)
the "Demos" (recorded ingame) would pan out slightly differently at each execution.
well the differences would be in physics simulation and ragdolls mostly.

if you have seen the multiple showings from E3 (one from, gamespot, gamespy, IGN etc) they all pan out a little differently.

even the binks, take barricade for instance.... your citizen friend (ally who was backing you up) gets shot by the turret after you run past unscathed.

in every video he crumples to the floor a different way. (ragdoll) also where the bullets hit him are different (leaves a different decal on different parts of his body)

so perhaps people are assuming since the rubble doesnt scatter exactly like it does in the vid they have seen before at E3, that its a new vid.

its not, thats grasping at non-existent straws.
 
SMT said:
No, I'm quite confident it was the same demo. But they stopped the playback before the strider speared the rebel, and before Gordon had a chance to wrench the letters off of the UMF building.

As far as graphical differences go, it's kind of sketchy. When doing demo playback, does the engine call the models, materials, and resources in the same fashion it does during actual gameplay? If this is the case, the same demo could be run with improved models, textures, etc., and the engine theoretically wouldn't miss a beat. Does anyone have experiential knowledge in this area?

Yeah. The demo will record only the information needed to play it all back.
Example being a brick tossed in the air. The demo will simply record information of what the model name is, its direction, velocity and at what rate its spinning. Probably a few more bits and pieces but you get the idea.

So if you recreate the brick model it'll still perform in the same way.
 
Mr. Redundant said:
in every video he crumples to the floor a different way. (ragdoll) also where the bullets hit him are different (leaves a different decal on different parts of his body)

I don't get that. Valve have only released one version of that video...
 
Bicka said:
I don't get that. Valve have only released one version of that video...

Mr. Redundant said:
if you have seen the multiple showings from E3 (one from, gamespot, gamespy, IGN etc) they all pan out a little differently.

Multiple showings at E3.
the videos we have seen were taken of an Ingame (pre-played, pre recorded) demo.

the engine (same as many others) has the ability to take ingame videos called "demos" these demos are cooler than regular videos because they arent quite identical every time you play it.

since the engine is recreating the events that took place in realtime.
last E3, valve held a showing indoors in a closed room, people had to stand in line for hours to see it.

each gamesite took videos, however each video was at a different showing.
lets say Gamespy went in, and had a showing.. the demo was played and they recorded it, they then left, and there wasnt enough room for lets say Gamespot in that presentation, so they went in next.

the demo was fired up again, and there were slight differences.
I have seen all the vids that were released (to my knowledge) and there are differences in each.. not gameplay, gordon still moves exactly the same, takes all the same shots... but the bullets and where they hit/the physics they cause are all slightly different
 
where's fastest place to dl original e3 vids (binks)? don't wanna lengthy registration process tho
 
jonnyapps said:
where's fastest place to dl original e3 vids (binks)? don't wanna lengthy registration process tho

Fileshack.com. There's a link on the front page still.
 
SMT said:
Fileshack.com. There's a link on the front page still.

yeah i'm there now but without paying the bw is capped at 100k.
 
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