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Exact same thing for me. Absolutely terrifying.mr_natural48 said:Ravenholm.
It is 2.00am, I have headphones on, sound up loud and I'm tired.
Max_Payne said:people....wtf? lol ravenholm was not sacry. COOL yes... but scary? CMON! u want a twisted scary game? play the silent hill series... ****ing creepy.
PEACE
Mike :cheese:
The_Great_Walter said:Ravenholm was a good level, but it was only moderately scary, and only in the beggining. Don't get me wrong, I liked it, but at a certain point I was just begging for the level to end, I got a bit tired of it.
Doom 3 is much, much, MUCH scarier than Rvaenholm.
kaption said:I thought the jail had a definate feel of eerieness to it.
Yeah, especiall that first time you go through one of those tunnels created by something clearly inhuman, and you're thinking "something big is lurking around in here, and it's going to eventually try and kill me"
mr_natural48 said:Ravenholm.
What more needs to be said?
This is by far the best thing in the game to this point.
It is 2.00am, I have headphones on, sound up loud and I'm tired.
The tension Valve builds in this level is absolutely brilliant. I am 22 yrs old and I am still shaking 20 mins later.
When the particular scene took place I didn't want to stray too far from the explosive barrels because I was running fairly low on ammo, I keep running slowly around killing as many stray zombies as I could without waking other things and then running back to the barrels. I kept walking further and further away and then next thing I know I'm surrounded by so many enemies and running around doing everything i could without getting killed.
It was pretty funny when I knew I had no hope of survival so I tried to make a run for it. The bloody door wasn't even real. I probably go back on when I calm down.
we11er said:Those fast zombies, with the black headcrabs - :S those are ****ing scary as shit
MisterDeak said:This may be a bit off topic, but I thought I'd mention it anyway - I think it's a bit funny that in Ravenholm it's pitch dark and when you pop out at the train yard an hour later (which, considering twilight had just set in when you reached BME, should be at around, say, 11 p.m.), you're back in broad daylight! A temporal anomaly?? Or just something along the lines of "Ravenholm is supposed to scare the living crap out of everyone so let's make it nice and dark"? Don't get me wrong - I loved Ravenholm - but I think that would be a mite on the corny side. Especially in view of the fact that Valve have shown they don't need darkness to create a spooky atmosphere. Some of the coast side houses along highway 17 actually scared me a lot more than the whole of Ravenholm ("Okay, I want to leave. I'm leaving. Now!").
Anyway, does this make me a nitpicker or does anyone have a plausible explanation?
mr_natural48 said:The bloody door wasn't even real.