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I Emailed Robin Walker saying
He responded with
There was noise, many years ago, about having a lightweight version of Source's lipsynching making your mouth move when you spoke in multiplayer games. Fingers crossed we finally get thatThat's a win avatar.
Movie was AWESOME. I hope they can get this to work with the voicecomm
There was noise, many years ago, about having a lightweight version of Source's lipsynching making your mouth move when you spoke in multiplayer games. Fingers crossed we finally get that
Also:
MOVIE = WIN
TF2 = WANT
VALVE = WINRAR
Yeah, but it did listen to the various open (ex. "o") and closed (ex. "v") vowels and opened less or more depending on that.The lipsync in hl2 trys to match whats being said. previous stuff had the "goldfish" open-close-open-close when you talked.
Yeah, but it did listen to the various open (ex. "o") and closed (ex. "v") vowels and opened less or more depending on that.
does his name sound a bit like shashta or whatver that infamous poster's name is..?
Mike Durand said:On the PC we are definitely going to update Episode 1 with dynamic
shadows when we release the updated Source engine, but are not sure
whether we will do this for HL2 since it changes the minimum system
requirements for the game. On the 360 and PS3 we will be updating both
Ep1 and HL2 to support dynamic shadows.
Sweet.I assume the same applies to the other new tech.
does his name sound a bit like shashta or whatver that infamous poster's name is..?
Will this tech be used in Episode Two too?
Amazing sh**
I wrote to Gabe about this and he said that unfortunately there wasn't enough time, but didn't discount some retrofitting after the event.
http://www.halflife2.net/forums/showthread.php?t=1298&page=58
Hopefully patches..but it really depends on how difficult it is and time consuming (it's not like they are getting more money for it).
I think you misunderstood his answer. This tech will be in EP2, but not HL2 and EP1 at the time when EP2 is released.