New Crysis reference comparison images

clarky003

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:eek:

crysis-comparison-environment_set1.jpg


crysis-comparison-environment_set2.jpg


crysis-comparison-environment_set3.jpg


crysis-comparison-environment_set6.jpg


and one of a marine in the editor.

crysis-editor-facial_editor_2.jpg


The rest are in this thread: http://incrysis.com/forums/viewtopic.php?id=1505
 
Holy ****. I honestly cannot tell the difference.
 
That looks pretty sweet. Wonder if those are DX9. Haven't seen any DX10 screenshots yet.
 
Man, I really hope I'll be able to run this game at high settings with my new comp, otherwise I'll have to upgrade my GPU, I wanna be a gfxwhore for once with this game :D
 
I want higher res shots D:

And waves look like shit.
 
Reading the thread linked at the bottom, it seems like people think that with DX10 the game will look like twice as good, I do think people are OVERestimating DX10..:eek: But we shall see I guses.
 
Considering that I have heard from sources that DX10 will be able to run games faster and smoother than two GPUs in SLI mode, I think its something to shout about.

They are literally designing the cards and API from the ground-up to give it that extra performance.

As for making the game look better, that is entirely down to the artists.
 
that's true, but what I mean is that there are still other restrictions than just DX10, such as the amount of memory on the GPU for storing textures etc.
They seem to think it all depends on getting a DX10 GPU and suddenly the game can look like reallife, you also need to have stuff like the memory on the DX10 GPU in question to support the large textures etc.:)
 
I've heard that you can save texture memory on the HDD too, which is the major new feature to be included to DX10
 
Real Life maintains a very small lead, but technology is catching up!
 
Bah. As long as graphics aren't an eyesore, they really aren't that important. That said, of course I'd prefer better graphics without the gameplay being compromised.
 
the first picture in real time jsut doesnt look as natural, but WOW the others are hard to tell.
 
Real Life maintains a very small lead, but technology is catching up!
Real life hasn't been updated for millions of years, but I think God has some tricks up his sleeve. He's been focussing more on A.I. though, which Gaming hasn't gotten very far with so far.
 
Real life hasn't been updated for millions of years, but I think God has some tricks up his sleeve. He's been focussing more on A.I. though, which Gaming hasn't gotten very far with so far.

Or gaming, in Crysis terms.
 
They don't work anymore? :(

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I don't know.... I don't really want to be shooting people who look that good in the face. It just seems creepy.
 
I want higher res shots D:

And waves look like shit.

Well, considering its one of the first games to have proper waves (Breaking waves, not waves out at sea). They aren't that bad :p
 
I think we can all partly agree with Samon until any of us have actually played it :p
 
To be honest, would you even need high-res shots. Anti-aliasing pratically became the norm by the 7000 series, wait til 8000 series of graphics cards are released.
 
Oh? Cool if that's true.:)

People have always been able to done it. It's slow as shit cause you need to spin up the HD, get texture, put it in RAM and then read it from there.

It gets choppy cause it's not too fast due to the limiation of the speed of the HD.

Awesome shots though!!! :D Can't wait to play or see DX10 stuff.
 
People have always been able to done it. It's slow as shit cause you need to spin up the HD, get texture, put it in RAM and then read it from there.

It gets choppy cause it's not too fast due to the limiation of the speed of the HD.

Awesome shots though!!! Can't wait to play or see DX10 stuff.
Well Vista will be able to improve on this with Hybrid HD's and Flash memory. By saving the Texture memory in a Hybrid HD's flash cache or on flash memory you can retrieve the data very very quickly.

Vista takes advantage of Flash memory and Hybrid HD's(hhd) by storing data that you use often(should be rather customizable) onto flash memory\hhd flash cache. So when you use this data it will take it from the flash memory.
It does this with it's desktop so when your in a game it can unload it then when you alt tab to the desktop it can put it back into memory very quickly.
 
While I'm sure that will help some, It's still faster just to use compressed textures and just load directly from RAM. That way you won't have to deal with the transfer/read speeds of the data on the flash drive...

I know everyone is probalby like "is this guy on crack? those things are fast". Well, they seem fast, but compared to RAM they aren't as fast cause you have to go through other interfaces and such rather than interacting directly. They are just a fraction slower, and sometimes it's that fraction that matters between completely smooth or jumpy while it grabs textures.

Also I'm sure only a small percentage of users will be able to utilize the flash memory feature for Vista, cause it's rather picky about which usb key's you use. Not sure how, but I know it doesn't work for all of them.
 
To be honest, would you even need high-res shots. Anti-aliasing pratically became the norm by the 7000 series, wait til 8000 series of graphics cards are released.
Uh, yes you do. Those are nice shots, but without hi-res shots for evidence, they could be low res textures for all we know. Many games can be made to look awesome if you just compress the image size.
 
While I'm sure that will help some, It's still faster just to use compressed textures and just load directly from RAM. That way you won't have to deal with the transfer/read speeds of the data on the flash drive...

I know everyone is probalby like "is this guy on crack? those things are fast". Well, they seem fast, but compared to RAM they aren't as fast cause you have to go through other interfaces and such rather than interacting directly. They are just a fraction slower, and sometimes it's that fraction that matters between completely smooth or jumpy while it grabs textures.

Also I'm sure only a small percentage of users will be able to utilize the flash memory feature for Vista, cause it's rather picky about which usb key's you use. Not sure how, but I know it doesn't work for all of them.
Well your right. However if you can't fit everything into memory, then store it on the flash. So when you need it you can access it much faster compared to the HD.
It'll also help a great deal during level loading. For example, what if you had a nice big flash HD and you had BF2 cached on there. The load times would decrease dramatically.

I don't know how picky Vista is for flash drives as I haven't used RC2 yet. Although i'm sure by the final version it should be sorted out to work with more. As far as I know it should work with most non-violate flash drives.
 
I remain unimpressed, pretty pictures don't make a game.
 
unimpressed in what way considering your only looking at pictures of the graphics??

That's pretty much what he means. The reason Crysis is getting all this attention is only because of graphics. Take away the visuals and everybody would just be screaming Far Cry 1.5 (like I am :p).
 
That's pretty much what he means. The reason Crysis is getting all this attention is only because of graphics. Take away the visuals and everybody would just be screaming Far Cry 1.5 (like I am :p).

ya but how can you not be impressed with the graphics???? they are beautiful, and you cant really say if its impressive or not in gameplay and story because there hasnt been much released on that.
 
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