Cpl_Facehugger
Newbie
- Joined
- Nov 18, 2004
- Messages
- 117
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The F.E.A.R AI was good, but its not what made the game, its was the games attempt at creating a spooky and scary atmosphere to increase the tension even when not fighting battles to make a mentally draining experiance.
I disagree. In FEAR, the spooky bits were 'meh' for me. What really endeared me to FEAR was the combat, pure and simple. It was just so... visceral and cinematic. In FEAR, when you fire upon, say, a stone pillar, persistant dust is generated (just like one would expect.) This dust adds immensely to the feel of the game, especially when you see it in slow motion. Add in the fact that the levels were designed in such a way as to allow the Replicas to use tactics more advanced then 'rush' against you (usually,) and that the Replicas were very smart, and you have a recipie for fun.
I still feel that the Combine AI would perform better if you gave it a wide open field to play in. Combine after all tend to operate in squads (on Hard, at least,) and while the SMG troops keep me pinned, Mr. Shotgunner will try to flank me (and fail because of the level design and the fact that I'm a paranoid bastard,) and when that fails, charge me. Give the Combine a wide open area to play in, such that they can flank from anywhere, and I predict a lot more obvious 'intelligence' making itself known in the Combine AI.