New Doom 3 Screenshot from Doom3.com

A2597 said:
umm...for the record:
heads with legs + babys with wing + Skeletons with rocket launchers = piss poor monster design = no way on earth I'm buying the game, and even less of me playing it.
ever.

cryengion looks just as good, if not better, and farcry actually has OK looking monsters.

That's your loss then (how can you pass up on one of the biggest pc games ever?)

As for Far Cry, come on :/ That game is guilty of having the worst 'monsters'. ever. The monkey Trigens were ok, but the rest were a lesson in how to make generic, cliched and dull fps enemies. Terrible in every respect.
 
KagePrototype said:
Yeah, because people who assume a game will be good without playing it aren't blind fanboys. Oh the irony. :p

I;'m not saying Doom 3 won't be good, I just find it just funny. :)

lol, I'm not even an iD fanboy. I couldn't care less about it up until about a month ago, when those gold rumors/release date rumors started.

Anyhow, A2597 IS being a bit.. stubborn, if he's saying because D3 has "unoriginal" monsters that he won't play it. But, then, to turn around and say FC had better monsters.. that's absolutely ridiculous.
 
You know, this is the exact same thing Gabe said HL2 has. I see no reason how or why you should judge a soundtrack for a game that hasn't been released..

Link? I have seen no such quote from Gabe. If you can back it up with something more official than cuz shuzer said so, I would appreciate it. But there is no reason to get defensive, I wasn't making out like background music in a game is a bad thing. For a game like HL2 it's understandable. It just doesn't fit with Doom3's atmosphere. And I wasn't judging anything =\ Just making an observation. If it was incorrect observation then by all means, correct me.


It's perfectly forgiveable, though, seeing as how you used the "you only notice that stuff in screenshots, in motion, it's way better" for Doom 3, when, the last time someone used that defense for HL2, you blasted them and said they were a blind fanboy, etc.

What aspect of HL2 were they defending when I called them that? It makes a huge difference. For something like poly edges in Doom3, it is not noticable because the contour of the model is constantly changing. It's only when a certain frame is frozen and the contour is static that you can notice things like poly edges. This is a fact. But the "it looks better in motion" argument cannot be made for EVERY aspect of any game. With this aspect of Doom3, it's true, but that doesn't mean it must also be true for every aspect of every other game, and if I don't admit so I'm a hypocrit. If I called anyone a "blind fanboy", which I don't remember doing, I'm sure it was for good reason. The aspect of HL2 they were using this argument for must not have fit.
 
Devilphish said:
Link? I have seen no such quote from Gabe. If you can back it up with something more official than cuz shuzer said so, I would appreciate it. But there is no reason to get defensive, I wasn't making out like background music in a game is a bad thing. For a game like HL2 it's understandable. It just doesn't fit with Doom3's atmosphere. And I wasn't judging anything =\ Just making an observation. If it was incorrect observation then by all means, correct me.

I'll search around for it. It wasn't in an e-mail, but an interview.. I'll edit/post again when I find it. I'm sure, though, someone else will be able to back me up on this.

Edit: google is my friend
http://www.hl2.nl/nieuws/?id=160


Devilphish said:
What aspect of HL2 were they defending when I called them that? It makes a huge difference. For something like poly edges in Doom3, it is not noticable because the contour of the model is constantly changing. It's only when a certain frame is frozen and the contour is static that you can notice things like poly edges. This is a fact. But the "it looks better in motion" argument cannot be made for EVERY aspect of any game. With this aspect of Doom3, it's true, but that doesn't mean it must also be true for every aspect of every other game, and if I don't admit so I'm a hypocrit. If I called anyone a "blind fanboy", which I don't remember doing, I'm sure it was for good reason. The aspect of HL2 they were using this argument for must not have fit.

Fair enough. I believe the "looks better in motion" statement was last used for.. hrm, the shadows? I'm not sure.. but yeah. I dunno, I just felt like being defensive for no real particular reason :) Then I turned around and bashed someone else for saying D3 will suck.. I'm pretty random ;) As for the fanboy part, I don't think you've ever outright said it, but you've implied it at times.

As for being hypocritical, you are a bit. I don't think I've ever seen anything out of you that praised HL2.. infact, you before said Doom 3's engine looks better (or will) by the time UE3 is released.. now that's being a fanboy.. :p
 
KagePrototype said:
Tool are NOT doing tracks for Doom 3, it is purely Chris Vrenna. That is just a rumour thanks to Trent Reznor (NIN dude who was doing Doom 3 soundtrack) being bestest buddies with Maynard James Keenan (vocalist from Tool).

No, I am next to 100% sure Tool is working on Doom 3, take a look at Tools Official September 2003 newsletter here.

Now the person who writes this newsletter LOVES to beat around the bush so he does not come out and they are working on it but also he does not say they are not working on it ... take a look at this one quote from the newsletter

"whereupon I asked him about TOOL's possible participation in Doom 3. At the time, Adoom and his friends were looking through"

Notice how he mis-spells Adam as Adoom, or in other words A Doom ... I belive that is his childish way of saying yes Tool is working on Doom 3.

"While talking to Adam about the current status of the Doom 3 project"

The way he worded that makes me next to 100% sure Tool is working on Doom 3.



KagePrototype said:
Yeah, because people who assume a game will be good without playing it aren't blind fanboys. Oh the irony. :p

I;'m not saying Doom 3 won't be good, I just find it just funny. :)

Everyone on this forum right now agrees HL2 will be a great game or otherwise they would not be here right now, there is nothing wrong with being optimistic.
 
Eywanadi said:
Everyone on this forum right now agrees HL2 will be a great game or otherwise they would not be here right now, there is nothing wrong with being optimistic.

Everyone EXCEPT iamaelephant.. :rolleyes:
 
Soundwave said:
That pic of the Revenant with the Pinky in the background isn't an XBox shot. That's been around for months and is from the PC version.

Well i thought it was because that screenshot was released at E3 2004 and they only had the Xbox version at E3 2004. Not a single word on the pc version from what i read.
 

Yes, I knew about this. They do the same kind of thing in Doom3. But having this does not count out background music. You can have both, which it appears HL2 does given the music in the media(which appears to be in-game and not edited into the video post-recording). There is nothing to indicate that HL2 does not have background loops during gameplay, and 60% of the in-game movies released so far argue for my case. Either way, it's irrelevant to the original point. Just pretend I never lumped HL2 in there with Quake3, and we will wait and see.

Fair enough. I believe the "looks better in motion" statement was last used for.. hrm, the shadows? I'm not sure.. but yeah. I dunno, I just felt like being defensive for no real particular reason Then I turned around and bashed someone else for saying D3 will suck.. I'm pretty random As for the fanboy part, I don't think you've ever outright said it, but you've implied it at times.

I don't think it was for shadows. For HL2, the shadows actually look better in still shots, because still shots are static as are most of HL2's shadows. In motion it would be more obvious that some shadows appear to be dynamic while others are obviously static. If someone said HL2 shadows look better in motion, I would absolutely protest, but I don't think anyone is enough of a blind fanboy to say that. :flame:

As for being hypocritical, you are a bit. I don't think I've ever seen anything out of you that praised HL2.. infact, you before said Doom 3's engine looks better (or will) by the time UE3 is released.. now that's being a fanboy..

No, I have never outright praised HL2. How does this make me hypocritical though? Even a bit? In reality, I think both HL2 and Doom3 have about the same chance of being outstanding or completely shitty. I lean towards Doom3 for two reasons, I like horror games and I like the technology/look of Doom3 more than HL2. But I will buy both, no doubt, and love both too(I hope).

To clerify, I do believe Doom3 technology is superior to Source. Thats just how I see it. I also believe it gets points for being ahead of Source in reguards to being closer to where technology is heading. I believe the rest is from when I said that Doom3 technology will be equal to or superior to UE3 technology by the time a UE3 technology driven game hits shelves. Which it will. The only areas where UE3 technology is superior now are areas in Doom3 technology that had to be scaled back for currect hardware(something UE3 technology doesn't have to account for).
 
Eywanadi said:
attachment.php


Just saw this over in the NVnews forums ... it is new right? I have never seen it.


Wow crazy ss.
 
A2597 said:
umm...for the record:
heads with legs + babys with wing + Skeletons with rocket launchers = piss poor monster design = no way on earth I'm buying the game, and even less of me playing it.
ever.

cryengion looks just as good, if not better, and farcry actually has OK looking monsters.

Whatever trevor, you must never of played doom the way you put that accross which fair enough, children was'nt born back then. Id are carrying on the Doom tradition ffs..all the monsters in Doom3 (except some) was, oh shock horror in Doom1 and 2 :rolleyes:

Trust me pal, cryengine is worse graphically than the doom3 engine whichever way you want to put it. Ive got an X800 and ive played FC at highest possible settings and 6xaa 16xaf and cryengine does _not_ look better than the newer doom3 screenshots.
 
So, you're telling me, an engine that isn't even out yet, and still has another couple years before it will be seen, will be less powerful than an engine that will debut in a few weeks (erm, assuming D3 comes out early August as rumored)? ... Even with upgrades, I highly highly doubt D3's engine will be better than UE3 in the future.

As for the techno rant, I never said HL2 won't have music, but you made it sound as though HL2 has no proper soundscapes, ambient sounds, etc. And that, when they want "emotion," they just throw in looping techno tracks. HL1 did this, HL2 won't (or, probably shouldn't). I'll consider it thrown out, though :)

Erm, and.. your comment on the shadows, HL2's shadows look far better in motion, IMO. I will fully agree the precalculated shadow maps can be a bit of a letdown, but VALVe seems to have done a pretty good job making them look fitting. I will, however say this, the "realtime" shadows used in HL2 look absolutely awful indoors. You shouldn't have a shadow everywhere, especially not pointing in the same direction as the sun outdoors.

Moving on, what does the Doom 3 engine have that HL2's doesn't? I'm just curious as to why you say Doom 3's technology is superior to Source. HL2 clearly isn't using Source how Source could be used. It's being scaled back to reach a wider audience..



Alig said:
Trust me pal, cryengine is worse graphically than the doom3 engine whichever way you want to put it. Ive got an X800 and ive played FC at highest possible settings and 6xaa 16xaf and cryengine does _not_ look better than the newer doom3 screenshots.

Cryengine isn't being utilized to its fullest extent in FC. It's capable of much much more. For the sake of the argument, I'll agree that D3 looks better than FC. But to say D3's engine is better is a bit of a stretch, considering you clearly haven't checked up on what Cryengine is capable of.
 
Shuzer said:
Cryengine isn't being utilized to its fullest extent in FC. It's capable of much much more. For the sake of the argument, I'll agree that D3 looks better than FC. But to say D3's engine is better is a bit of a stretch, considering you clearly haven't checked up on what Cryengine is capable of.

And the doom3 engine will be used to its full extent? i doubt that.

Engines are like graphics cards...they are constantly evolving..you would'nt expect a year old (lets just say a year for now) graphics card to surpass the latest ones in anyway.
 
Alig said:
And the doom3 engine will be used to its full extent? i doubt that.

Engines are like graphics cards...they are constantly evolving..you would'nt expect a year old (lets just say a year for now) graphics card to surpass the latest ones in anyway.

I'm pretty sure the Cryengine and the D3 engine are just about as old as eachother
 
Does Far Cry have hitboxes or per-pixel hit detection? I never really paid attention. If it doesn't, that's one thing id's new engine has over it.
 
Googling a bit, I can't find whether it does or not. The best I could find was an interview with Crytek where it was mentioned.. I'm pretty sure it does, but I can't say for sure. The Crytek website was of no help, either
 
Shuzer said:
Googling a bit, I can't find whether it does or not. The best I could find was an interview with Crytek where it was mentioned.. I'm pretty sure it does, but I can't say for sure. The Crytek website was of no help, either

Seeing that no game out there right now has pre-poly hit detection if Crytek did have this feature it would be pimped all over the web site and internet ... seeing no mention of it makes me think it probably does not have it.
 
Eywanadi said:
Seeing that no game out there right now has pre-poly hit detection if Crytek did have this feature it would be pimped all over the web site and internet ... seeing no mention of it makes me think it probably does not have it.

I couldn't find a mention of their hit detection, period.
 
Eywanadi said:
No, I am next to 100% sure Tool is working on Doom 3, take a look at Tools Official September 2003 newsletter here.

Now the person who writes this newsletter LOVES to beat around the bush so he does not come out and they are working on it but also he does not say they are not working on it ... take a look at this one quote from the newsletter

"whereupon I asked him about TOOL's possible participation in Doom 3. At the time, Adoom and his friends were looking through"

Notice how he mis-spells Adam as Adoom, or in other words A Doom ... I belive that is his childish way of saying yes Tool is working on Doom 3.

"While talking to Adam about the current status of the Doom 3 project"

The way he worded that makes me next to 100% sure Tool is working on Doom 3.





Everyone on this forum right now agrees HL2 will be a great game or otherwise they would not be here right now, there is nothing wrong with being optimistic.


You also have to take into account that the Tool webmaster also likes to post complete and utter lies, just to wind us all up. :) Remember the false track listings and album titles for Lateralus ("Poopy The Clown" anyone?) Or the conspiracy theories for 9/11 that ended up being completely false? They don't just beat around the bush, they **** with our heads. :p The band does this as well -- I remember when they claimed that Undertow was inspired by a book called "The Joyful Guide to Lachrymology" (Lachrymology being "the study of tears"). This book literally doesn't exist in the Library of Congress. :) This is what Tool does, they take rumours and lies and just exagerate them. Take whatever they say with the biggest grain of salt you can find. :)

Officially, the only person working on the Doom 3 soundtrack is Chris Vrenna, an ex member of Nine Inch Nails.

And I was joking about the fanboy thing. Note the smileys. :p
 
So, you're telling me, an engine that isn't even out yet, and still has another couple years before it will be seen, will be less powerful than an engine that will debut in a few weeks (erm, assuming D3 comes out early August as rumored)? ... Even with upgrades, I highly highly doubt D3's engine will be better than UE3 in the future.

Yes, thats exactly what I'm telling you. The Doom3 engine already has most of the stuff UE3 has that makes it look better, it's just that those features aren't in Doom3(the game) due to hardware limitations. In 2 or 3 years time, the Doom3 engine will be powering games equal and better than what we have seen from UE3. Carmack builds lasting engines, Doom3(the game) is only scratching the surface.

As for the techno rant, I never said HL2 won't have music, but you made it sound as though HL2 has no proper soundscapes, ambient sounds, etc. And that, when they want "emotion," they just throw in looping techno tracks. HL1 did this, HL2 won't (or, probably shouldn't). I'll consider it thrown out, though

I didn't make it sound like anything, I said what I said. I wasn't commenting on HL2's inability to convey emotion properly through sound or anything, nor was I saying it didn't have proper soundscapes or ambient sound. I simply observed that it does have background music, and that Doom3 won't. Why you read those things into my post, I don't know. I feel you are just very defensive and perceive attacks on HL2 that aren't there.

Erm, and.. your comment on the shadows, HL2's shadows look far better in motion, IMO.

I don't see why though. They would look the same, only moving. For the "better in motion" argument, a thing has to look somewhat different than it does in a still shot. For the poly edges around the contour of a model in Doom3, this is true. For the projected dynamic shadows in HL2, I don't see how it could be applied. Then you have the added detractor of most of the shadows being static, which would be obvious in motion where in a still shot all shadows would look consistant. but whatever, un-important.
 
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