New game by Penumbra Dev.

Penumbra is great. I have high hopes for the new game.
 
Wait, there's a third already? I didn't know Requiem was released..... or whatever the third game is.

Must have not been good?
 
Requiem is some sort of puzzle-oriented expansion, nothing more. I was disappointed, but Black Plague is still great.
 
Man why is the camera so low? It looks like you're playing a midget.
 
OMG!!! THATS AWSOME!!!!

I never seen a game where you can pick up objects and throw them ..... NEXT!
 
I swear to god you're the most fascinating person I've ever come across these forums. I want to know what makes you tick.

Nah just stick to your Crysis.

:|
 
Alan and Willie sittin' in a tree, K-I-S-S-I-N-G!
 
penumbra is ****ing intense...but it's kinda stupid they disabled combat in the second game. i mean come on...humans have been using all kind of stuff as weapons and somehow you can't use a steel pipe to break someones face. combat should be a part of the game.
 
OMG!!! THATS AWSOME!!!!

I never seen a game where you can pick up objects and throw them ..... NEXT!

What we have here, ladies and gents, is a classic hit and run troll.

He runs into threads to say one shitty thing about the topic at hand and then crawls back into his hole to wait for a new topic to arise so he can do it again.
 
penumbra is ****ing intense...but it's kinda stupid they disabled combat in the second game. i mean come on...humans have been using all kind of stuff as weapons and somehow you can't use a steel pipe to break someones face. combat should be a part of the game.

Eh, at the expense of it being like Overture's combat, I was fine without it.

I keep meaning to beat Black Plague, it gets tough, and is so buggy.
I got in some position where I could not proceed at all. It was this room where this giant worm kept bursting through.

Good game none the less.
 
Eh, at the expense of it being like Overture's combat, I was fine without it.

I keep meaning to beat Black Plague, it gets tough, and is so buggy.
I got in some position where I could not proceed at all. It was this room where this giant worm kept bursting through.

Good game none the less.

well yeah...the combat is really lousy, but that's because they didn't implement it correctly.


but anyway...this game is just so awesome, i love the puzzles. this it how a game should be. and it's also shows how physics in a game are not just for meaningless things...i was really disappointed by HL2 in this regard.
 
Penumbra is not about combat. It's more like an adventure game.
 
And PaoloM likes adventure games.

Anyway, I played Penumbra once, I just walked through these rooms and stuff, opened a container or two, and then the character passed out at the end or something.

I wasn't really impressed.
 
Penumbra is not about combat. It's more like an adventure game.


yeah i know...but thing is that the game tries to be realistic. humans can use tools to defend themselves, so why make it unavailable. sure i don't even want a FPS approach to it, but seriously, an axe or steel pipe is meant to be used as a weapon.
some bat attacks you any you can't even hack it with an axe? i mean come on...unless the bat is made of pure titanium or if it is undead, it should die...why do you have to use dynamite or electricity to kill it, it's just stupid.
combat should be in but make it useful only in certain situations. like if there's a horde of monsters you obviously won't make a full frontal attack, or if there's a really big ass tough to kill monster. for dispatching that lone dog an axe is perfect.
you see where i'm getting at? making it unable to defend yourself against an equally powerful (or less) opponent is unrealistic and counter logic.
 
yeah i know...but thing is that the game tries to be realistic. humans can use tools to defend themselves, so why make it unavailable.

I see your point. Well, in my opinion the developers at Frictional (a small house-based independent company with low budget) tried to leverage on the "survival horror" aspect. A helpless player is more likely to be scared. This may be unrealistic, I agree, but it's the game's signature.
By the way, the game uses an engine built from scratch. Maybe it's not too good at combat mechanics.
 
yeah i know...but thing is that the game tries to be realistic. humans can use tools to defend themselves, so why make it unavailable. sure i don't even want a FPS approach to it, but seriously, an axe or steel pipe is meant to be used as a weapon.
some bat attacks you any you can't even hack it with an axe? i mean come on...unless the bat is made of pure titanium or if it is undead, it should die...why do you have to use dynamite or electricity to kill it, it's just stupid.
combat should be in but make it useful only in certain situations. like if there's a horde of monsters you obviously won't make a full frontal attack, or if there's a really big ass tough to kill monster. for dispatching that lone dog an axe is perfect.
you see where i'm getting at? making it unable to defend yourself against an equally powerful (or less) opponent is unrealistic and counter logic.

If everything could just be killable with a lead pipe, the game would be a bit too linear and easy, wouldn't it?

If it could, then he'd have to make bigger and more bad-ass monsters each room.

And that leads to ridiculous FPS-like-situations, which you apparently don't want.
 
If everything could just be killable with a lead pipe, the game would be a bit too linear and easy, wouldn't it?

If it could, then he'd have to make bigger and more bad-ass monsters each room.

And that leads to ridiculous FPS-like-situations, which you apparently don't want.

if you've played the game you'd known that in certain situations fighting isn't useful. fighting should be in, but only useful for weaker targets.
 
Since the combat was so damn hard to begin with, I certainly dreaded meeting up with a dog, so it felt like survival horror to me.
 
I ended up just carrying around those propane tanks to throw at their heads until they died. I would constantly die if I tried the axe.
 

Two places in particular too.

One was when you were in that rocky area, I think there were mine carts in there or something. You had to barricade the door from one dog, and the whole time I was thinking "Oh **** oh **** please dont come in here!". He always did though.

The other was in those hallways were there was like 4-5 of them, and if you didnt kill one fast enough he would howl to the others and then you were screwed.
 
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